.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #21  
Old April 8th, 2004, 08:26 PM

Wyatt Hebert Wyatt Hebert is offline
Corporal
 
Join Date: Feb 2004
Posts: 105
Thanks: 0
Thanked 0 Times in 0 Posts
Wyatt Hebert is on a distinguished road
Default Re: "Got Blood?" -- BF Ulm AAR (Newbie)

Sounds like the plans are a-rolling. Keep us updated. I might actually get back to the Caelum game a bit later.

Wyatt
Reply With Quote
  #22  
Old April 8th, 2004, 09:04 PM

Norfleet Norfleet is offline
Major General
 
Join Date: Jan 2004
Posts: 2,425
Thanks: 0
Thanked 0 Times in 0 Posts
Norfleet is an unknown quantity at this point
Default Re: "Got Blood?" -- BF Ulm AAR (Newbie)

How does the scout hunting nerf of the new patch affect your hunting operations?
Reply With Quote
  #23  
Old April 9th, 2004, 02:51 AM

Scott Hebert Scott Hebert is offline
Second Lieutenant
 
Join Date: Feb 2004
Location: Titusville, FL
Posts: 450
Thanks: 0
Thanked 0 Times in 0 Posts
Scott Hebert is on a distinguished road
Default Re: "Got Blood?" -- BF Ulm AAR (Newbie)

Quote:
Originally posted by Norfleet:
How does the scout hunting nerf of the new patch affect your hunting operations?
To be perfectly honest, I don't expect it to hurt it in the least. I didn't really plan on hiring Scouts to do my Bloodhunting; it may be (have been?) more economical, but I dislike the vagaries of the market, as it were. OTOH, I haven't started blood hunting yet; for me, the Blood Count is a good commander (my best, in fact) and a good mage, but I don't feel he justifies the early redirection of resources towards bloodhunting that it requires to get him. The other thing is that the provinces I've conquered so far had no scouts and not enough resources to build independent Commanders (which may come to bite me in the ***). We'll see.

Also, for those that wanted Ulrich's stats:

Ulrich Patrifagus (and yes, he ate his father; good naming, IW)
the Ghoul Baron

(stats in parentheses are for equipment that he comes with)

HP: 18
Protection: 0 (19)
Morale: 18
Magic Resistance: 12
Encumbrance: 0
Strength: 14
Attack: 12 (13)
Defense: 11 (4)
Precision: 10
Move: 1/7
Leadership: 25/70/0
Unholy 2(!), Sacred, Cause Fear(-3), Undead, Poison Resistance (100), Need Not Eat
Weapons: Flail
Armor: Helm, Full Plate of Ulm

I'll try to get the next few turns up before too much longer.

Bayushi Tasogare
__________________
Scott Hebert
Gaming Aficionado
Modding Beginner
Reply With Quote
  #24  
Old April 9th, 2004, 03:03 AM
Graeme Dice's Avatar

Graeme Dice Graeme Dice is offline
General
 
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
Graeme Dice is on a distinguished road
Default Re: "Got Blood?" -- BF Ulm AAR (Newbie)

Quote:
Originally posted by Bayushi Tasogare:
The other thing is that the provinces I've conquered so far had no scouts and not enough resources to build independent Commanders (which may come to bite me in the ***).
If you purchase a commander in those provinces, it will appear some turns later when all the necessary resources have been spent.
Reply With Quote
  #25  
Old April 9th, 2004, 03:26 AM

Scott Hebert Scott Hebert is offline
Second Lieutenant
 
Join Date: Feb 2004
Location: Titusville, FL
Posts: 450
Thanks: 0
Thanked 0 Times in 0 Posts
Scott Hebert is on a distinguished road
Default Re: "Got Blood?" -- BF Ulm AAR (Newbie)

Graeme, I'm aware of that fact. However, as you can probably tell already, I'm going through my money paying for what is, to me, more important things. Getting Ulrich when I did was actually quite nice for me, since he can move troops around.

Bayushi Tasogare
__________________
Scott Hebert
Gaming Aficionado
Modding Beginner
Reply With Quote
  #26  
Old April 9th, 2004, 03:30 AM
Graeme Dice's Avatar

Graeme Dice Graeme Dice is offline
General
 
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
Graeme Dice is on a distinguished road
Default Re: "Got Blood?" -- BF Ulm AAR (Newbie)

Quote:
Originally posted by Bayushi Tasogare:
Graeme, I'm aware of that fact.
I wasn't sure if you were aware that resources accumulated towards a unit if they were very low in a province. I know that I wasn't for a very long time, and wanted to make sure that people realized how it worked.
Reply With Quote
  #27  
Old April 11th, 2004, 05:34 PM

Scott Hebert Scott Hebert is offline
Second Lieutenant
 
Join Date: Feb 2004
Location: Titusville, FL
Posts: 450
Thanks: 0
Thanked 0 Times in 0 Posts
Scott Hebert is on a distinguished road
Default Re: "Got Blood?" -- BF Ulm AAR (Newbie)

Turn 4

No real news for this turn, as far as Messages. Machaka makes Abasi the Hero into a Prophet... I guess that's better than a stupid Bane Spider...

My forces take Zimmria basically unopposed. When I do so, I find C'tis to its NE. I see several things that make me relatively happy about it. First, they have a Mausoleum for a Fortress. While perhaps thematically appropriate, they are vulnerable to attack. Second, they have Serpent Dancers as their primary defense. While that may be a problem, it means they're playing base C'tis, so I won't have to worry about Undead or Miasma. Finally, their Pretender is an Archmage. Overall, it could have been much worse there.

Evita (2S) the Fortuneteller joins the coven, who all research. Both Thaumaturgy 1 and Construction 1 should be researched by the end of the turn.

As far as Orders go, unrest in Fenatice was eliminated, so I raise its taxation back to 100%. Meanwhile, I reduce Zimmria's taxation to 50% to cure unrest.

I move Karl and Rexor into C'tis in an attempt to preemptively knock out C'tis, as well as gain another Fort (however bad) to recruit from.

I pay 85g to rehire Rexor's Barbarians. This leaves me with not enough gold to hire a Fortuneteller, so I hire a Wolfherd and 4 Morningstar Infantry. The reason that I buy the Wolfherd, and not a mage/other commander, is because the Wolfherd is capital-only, and I plan to use the Wolves generated. This is reinforced by the fact that I'm looking at getting another fortress, which can serve as a factory for my Blood Mages.

Status Report:
Provinces: 3
Treasury: 4
Income: 229 (+33)
Upkeep: 51 (+11)
Gems: 5A,4S,12D,4N
Gem Income: +1S,+3D,+1N
Research: Alteration 2, (Thaumaturgy 1), (Construction 1)
Research Income: 39 of 39

Next turn, the Baron!

Bayushi Tasogare
__________________
Scott Hebert
Gaming Aficionado
Modding Beginner
Reply With Quote
  #28  
Old June 16th, 2004, 01:12 AM

Scott Hebert Scott Hebert is offline
Second Lieutenant
 
Join Date: Feb 2004
Location: Titusville, FL
Posts: 450
Thanks: 0
Thanked 0 Times in 0 Posts
Scott Hebert is on a distinguished road
Default Re: "Got Blood?" -- BF Ulm AAR (Newbie)

Just a short update... I do intend to complete this AAR. I'm currently looking for my notes up to turn 7. When I do, I'll update to then, and then post one turn a day until I win or lose.

edit: spelling

[ June 16, 2004, 00:32: Message edited by: Scott Hebert ]
__________________
Scott Hebert
Gaming Aficionado
Modding Beginner
Reply With Quote
  #29  
Old June 16th, 2004, 02:21 AM

Scott Hebert Scott Hebert is offline
Second Lieutenant
 
Join Date: Feb 2004
Location: Titusville, FL
Posts: 450
Thanks: 0
Thanked 0 Times in 0 Posts
Scott Hebert is on a distinguished road
Default Re: "Got Blood?" -- BF Ulm AAR (Newbie)

Turn 5

Irma regarded the young-looking man before her. "Excuse me? You believe I have made an error?"

"Yes, my Queen. And as Castellan of your Keep..." The man trailed off. Of course, he was more than merely a man now. The new Castellan, who succumbed to the Malediction and fed on his father's corpse.

Irma continued to stare at him. "And this error I made was..?"

"My Lady, the Barbarians, while useful, were destined to be ground into dust facing C'tis's defenders. There was no need to pay the dead." His face seemed troubled, as if he was not sure of the wisdom of questioning his Queen's judgement.

Irma chuckled slightly. "Fear not, Baron Ulrich. You can be my advisor, until such time as you become unfit for service." Ulrich bowed his head in acknowledgement, and if Irma was not mistaken, relief. "Make ready a reinforcement column to send to C'tis, and find what mercenaries you can as well. I think the Serpent's Mausoleum will make a fitting summer cottage for me."

--

Abysia names Ba'al Chozron the Anathemant Warlock as their Prophet. Always a pleasure... :|

As noted in the story above, I successfully take out the PD in C'tis, but I lose all of Rexor's Barbarians but Rexor in the process. It would have been better to not pay for him again.

I give orders for Karl and Rexor to siege in C'tis. Nan Bagor moves in to reinforce the siege. Zierod (my new Wolfherd) takes the Rangers and the Wolves in Ulm and Sneaks to Zimmria. Ulrich meanwhile takes the Morningstar Infantry in Ulm and moves to Fenatice. Finally, Irma and her coven research.

For taxes, I increase taxes in Zimmria to 80%, and reduce taxes in C'tis to 50%.

I note that Dante's Stingers are available to hire, and so I pay 160g to hire them straight into C'tis. I also pay 102g for a Fortuneteller and a Ranger in Ulm.

Status:

Treasury: 7
Income: 284 (+55)
Upkeep: 57 (+6)
Gems: 5A/5S/15D/5N
GI: +1S/+3D/+3N
Research: 39/39 points, Construction 2 should be researched next turn.

Next update: Turn 6.
__________________
Scott Hebert
Gaming Aficionado
Modding Beginner
Reply With Quote
  #30  
Old June 16th, 2004, 06:47 AM

HotNifeThruButr HotNifeThruButr is offline
Sergeant
 
Join Date: Apr 2004
Location: In your mind
Posts: 264
Thanks: 0
Thanked 0 Times in 0 Posts
HotNifeThruButr is on a distinguished road
Default Re: "Got Blood?" -- BF Ulm AAR (Newbie)

I'd really love to see more of this, I dabbled in Black Forest for a while, because of the rangers. Accuracy AND axes in melee, wow! But I got trounced... repeatedly... by the AI.

Anyways, I wonder why you use Infants of Ulm instead of Zweihanders. Although rangers can fend for themselves in a melee, I'm sure Zweihanders' improved armor, and therefor tanking ability, makes them superior to Infantry of Ulm combined with the fact that your recruitable mortal commanders, the Commanders of Ulm (how imaginative) can only take 25 men apiece instead of the standard 50.

Aside from that, I also wonder how/when you're going to get a slave trade going. I'm a newbie to blood magic, and have only dabbled in it in one game with Diabolical Faith. What demons do you plan to summon, if you're not only using it to make Counts. How will you deal with only having your pretender to summon them?

I might've missed it from another post, but are you playing the AI or in Multiplayer?
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:45 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.