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  #1  
Old April 9th, 2004, 01:39 AM

numskully numskully is offline
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Default flaw with CW theme of Pan?

i was trying out the new idea of high growth making more manikins in 2.11 patch, and i noticed that the population dies quickly. so i make a test game and found out by turn 20, your capital has lost alittle more then half its starting population (even though i had the growth scale +3). are you supposed to loose population with this theme?

thanks
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  #2  
Old April 9th, 2004, 01:46 AM

Norfleet Norfleet is offline
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Default Re: flaw with CW theme of Pan?

Yes. CW Pan is a killer dominion theme where you will quickly have 0 population. In theory, they've made the Growth no longer totally useless by having it create more auto-manikins, but previously, and perhaps now, Growth is simply useless as it will not increase your population growth and you do not need supplies....making the theme very expensive, since it's functionally equivalent to death, but you can't get points for taking death.
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Old April 9th, 2004, 02:13 AM

numskully numskully is offline
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Default Re: flaw with CW theme of Pan?

ah, not the answer i wanted to hear. but thanks
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  #4  
Old April 9th, 2004, 02:18 AM
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Default Re: flaw with CW theme of Pan?

Well what you get instead of population in manikins and mandragoras and stuff... do they continue to grow even after the population are all dead?

I tried it just very briefly, and noticed that it seemed like I still needed Growth +2 - didn't the patch notes say the requirement was reduced to Growth +1?

PvK
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Old April 9th, 2004, 03:28 AM
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Gandalf Parker Gandalf Parker is offline
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Default Re: flaw with CW theme of Pan?

The idea of the theme is that all of the provinces human population is being moved out as the lands are being returned to nature.
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This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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  #6  
Old April 9th, 2004, 03:12 PM

PrinzMegaherz PrinzMegaherz is offline
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Default Re: flaw with CW theme of Pan?

The theme has the big advantage that it is not as feared as Ermor.
Both Nations have empty provinces that nobody really wants. Most players attack Ermor anyway, because they know the will lose if Ermor gets enough time to develope. Thats not the case with CW. They wont attack your provinces for money, and the wont attack you out of fear.
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  #7  
Old April 9th, 2004, 03:21 PM
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Default Re: flaw with CW theme of Pan?

Quote:
Originally posted by Gandalf Parker:
The idea of the theme is that all of the provinces human population is being moved out as the lands are being returned to nature.
I haven't played with this yet...

Shouldn't another dominion increase population then? ("Look children, our Lord the great **** has provided us with this fertile land. Let us settle and tame the land in the name of our Lord.")
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  #8  
Old April 9th, 2004, 07:51 PM
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Default Re: flaw with CW theme of Pan?

Quote:
Originally posted by PrinzMegaherz:
They wont attack your provinces for money, and the wont attack you out of fear.
They still might attack you because you look weak.
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  #9  
Old April 9th, 2004, 09:11 PM
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Default Re: flaw with CW theme of Pan?

You dont attack another player just to get more money.
I find myself attacking mainly because of magic sites

[ April 09, 2004, 20:13: Message edited by: Ragnarok-X ]
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  #10  
Old April 9th, 2004, 10:38 PM

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Default Re: flaw with CW theme of Pan?

Quote:
Originally posted by PvK:
I tried it just very briefly, and noticed that it seemed like I still needed Growth +2 - didn't the patch notes say the requirement was reduced to Growth +1?

PvK
What do you mean? Growth 1 and Magic 1 let me pick CW.
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