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  #1  
Old April 14th, 2004, 09:01 PM

PrinzMegaherz PrinzMegaherz is offline
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Default MP with mods

Hello guys!

I'm sorry to bother you, but I'm sure you can help me.

If I join a game and the host uses a mod (in my case Sacred Salamanders), do I need to activate it as well?

I'm sure the answer to this has already been written in this forum, but I did not manage to find it.
Thanks for your efforts!
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  #2  
Old April 14th, 2004, 09:58 PM

mlepinski mlepinski is offline
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Default Re: MP with mods

If the game was created using a mod, then you will not be able to play your turn unless you have the same mod.

- Matt L. :->
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Old April 14th, 2004, 09:58 PM

mlepinski mlepinski is offline
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Default Re: MP with mods



[ April 15, 2004, 00:32: Message edited by: mlepinski ]
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  #4  
Old April 14th, 2004, 11:21 PM
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Tuna-Fish Tuna-Fish is offline
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Default Re: MP with mods

BUT it will be activated (and the not-used mods deactivated) automately: All you need to take care of is that you make your pretender with right mods activated, and that you have the mods in your dom2\mods\ directory when playing.
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  #5  
Old April 15th, 2004, 10:43 AM

PDF PDF is offline
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Default Re: MP with mods

Quote:
Originally posted by Tuna-Fish:
BUT it will be activated (and the not-used mods deactivated) automately: All you need to take care of is that you make your pretender with right mods activated, and that you have the mods in your dom2\mods\ directory when playing.
I'm not sure that the Pretender design is mod-dependent, I mean I think you can design gods with mod X on, then desctive it and still use the god. However he will have abilities according to mods on when you start the game, not those when you designed it.
Or so I think ...
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  #6  
Old April 15th, 2004, 07:07 PM
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PhilD PhilD is offline
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Default Re: MP with mods

Quote:
Originally posted by PDF:
quote:
Originally posted by Tuna-Fish:
BUT it will be activated (and the not-used mods deactivated) automately: All you need to take care of is that you make your pretender with right mods activated, and that you have the mods in your dom2\mods\ directory when playing.
I'm not sure that the Pretender design is mod-dependent, I mean I think you can design gods with mod X on, then desctive it and still use the god. However he will have abilities according to mods on when you start the game, not those when you designed it.
Or so I think ...

Disturbing thought, since you can easily write your own mod where your chosen pretender has very cheap paths, and costs very little design points (say, a Vampire Queen with a Path cost of 10 and a DP cost of 0). I hope cheat detection will catch this at least...
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