.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #11  
Old May 19th, 2001, 02:28 AM
Will's Avatar

Will Will is offline
Lieutenant Colonel
 
Join Date: Mar 2001
Location: Emeryville, CA
Posts: 1,412
Thanks: 0
Thanked 0 Times in 0 Posts
Will is on a distinguished road
Default Re: Do any of you actually name your ships?

For my big games, I usually will have after a short time three kinds of ships (sometimes four): All-purpose Attack/Defense ship, All-purpose Transport ship, Carrier, and (sometimes) Point-Defense ship. I'll just use normal SEIV naming conventions (ie Ship XII 0042, meaning it's the 12th revision on the basic design, and the 42nd ship constructed on that design).

For more "intimate" games, like SJ plays, I name my ships. My most recent one was playing with his P&N mod, I had at the end, 5 BBs (Victory, Privateer, Protector, Bucaneer, Thief), 3 DSs (Skull, Crossbones, Eyes), 2 LCs (Eliminator, Vengance), 1 CR (Refueler), 1 DN (Miner), 4 SS (Shredder 1 through 4), 1 BS (Shredder 5), and I at various points used captured enemy DNs in battle before analyzing/scrapping them, they were temporarily named "Bounty X", with X being whichever number it was in order. There were fifteen, I believe. The BBs were all of the same general design, heavy shielding, PPB Vs, a few PDLasers. Victory had a small SY, and reached 50% experience, Privateer reached 35%. Skull and Crossbones are twins, moderate shielding, HBM V, SD V, PPB V, BP V. Eyes had SD V, 3x PPB V, and HyperOptics III. Eliminator was a better shielded Skull/Crossbones. Vengance was a heavily shielded delivery vehicle for a Plague Bomb V. Refueler was all engines, supply storage, and solar collectors. Miner was a captured DN retrofitted to do mining work on asteroids. Shredders 1 thru 5 were mining bases.

For you to think, "I'm sending Victory into battle against three enemy DNs," it is so much more fun than "I'm sending BLaster XV 0174 into battle against three enemy DNs." But it's really impossible to do that for larger games except for special cases (ie, ships that have reached Legendary). Makes for good story writing in small games too
__________________
GEEK CODE V.3.12: GCS/E d-- s: a-- C++ US+ P+ L++ E--- W+++ N+ !o? K- w-- !O M++ V? PS+ PE Y+ PGP t- 5++ X R !tv-- b+++ DI++ D+ G+ e+++ h !r*-- y?
SE4 CODE: A-- Se+++* GdY $?/++ Fr! C++* Css Sf Ai Au- M+ MpN S Ss- RV Pw- Fq-- Nd Rp+ G- Mm++ Bb@ Tcp- L+
Reply With Quote
  #12  
Old May 19th, 2001, 03:13 AM

CaptSpoogy CaptSpoogy is offline
BANNED USER
 
Join Date: Mar 2001
Location: Toronto, Canada
Posts: 302
Thanks: 0
Thanked 0 Times in 0 Posts
CaptSpoogy is on a distinguished road
Default Re: Do any of you actually name your ships?

I always name ALL of my ships - from little escorts to bulky transports - every one of them has a name.

I could never live them just numbered.

------------------
Visit the Spoogy Federation at:
http://spoogyfederation.tripod.com
Reply With Quote
  #13  
Old May 19th, 2001, 03:38 AM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: Do any of you actually name your ships?

yes
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #14  
Old May 19th, 2001, 04:07 AM

Possum Possum is offline
First Lieutenant
 
Join Date: Oct 2000
Location: San Diego, CA, USA
Posts: 731
Thanks: 0
Thanked 0 Times in 0 Posts
Possum is on a distinguished road
Default Re: Do any of you actually name your ships?

Yes, each class will all have names starting with the same letter, that way I can sort by name, and in the process sort by class
Reply With Quote
  #15  
Old May 19th, 2001, 08:28 AM
henk brouwer's Avatar

henk brouwer henk brouwer is offline
Sergeant
 
Join Date: Nov 2000
Location: netherlands
Posts: 369
Thanks: 0
Thanked 0 Times in 0 Posts
henk brouwer is on a distinguished road
Default Re: Do any of you actually name your ships?

I name my ships after their ship class: when I have a 'guardian' ship class ships will be named:

Dark Guardian
Black Guardian
Red Guardian

and so on..
__________________
Dungeon odyssey modules:

Christmas module v1.05 (attached to first post)

Xerathul's Revenge v0.5
Reply With Quote
  #16  
Old May 19th, 2001, 10:31 AM
Dragonswrd's Avatar

Dragonswrd Dragonswrd is offline
Corporal
 
Join Date: Apr 2001
Location: Topeka, KS
Posts: 91
Thanks: 0
Thanked 0 Times in 0 Posts
Dragonswrd is on a distinguished road
Default Re: Do any of you actually name your ships?

I usually open a design name file and use names out of that for my ships.
__________________
Violence is the Last refuge of the incompetent.
Reply With Quote
  #17  
Old May 19th, 2001, 03:21 PM
pathfinder's Avatar

pathfinder pathfinder is offline
Major General
 
Join Date: Sep 2000
Location: Midlothian, Va, USA
Posts: 2,142
Thanks: 0
Thanked 1 Time in 1 Post
pathfinder is on a distinguished road
Default Re: Do any of you actually name your ships?

the custom shipset I use is one named after my gaming squad, so I use the names of my squadmates plus roman numerals for upgraded Versions. these are all in a design_name file and are part of the empire flie.

[This message has been edited by pathfinder (edited 19 May 2001).]
__________________
L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
Reply With Quote
  #18  
Old May 19th, 2001, 04:56 PM
ZzZ's Avatar

ZzZ ZzZ is offline
Private
 
Join Date: May 2001
Location: Germany
Posts: 31
Thanks: 0
Thanked 0 Times in 0 Posts
ZzZ is on a distinguished road
Default Re: Do any of you actually name your ships?

I name ALL my ships (not only the design). It is great fun and it's nice to watch how long a single ship serves the entire fleet.

But I think I'm only doing this because I'm playing by e-mail ... I also name all planets.

ZzZ
Reply With Quote
  #19  
Old May 19th, 2001, 11:37 PM

Aristoi Aristoi is offline
Corporal
 
Join Date: May 2001
Location: Tallahassee, FL
Posts: 110
Thanks: 0
Thanked 0 Times in 0 Posts
Aristoi is on a distinguished road
Default Re: Do any of you actually name your ships?

I usually play large games, so it's hard to name the amount of ships in my Navy. Really impressive ships with great service usually merit a special name, though.
Reply With Quote
  #20  
Old May 20th, 2001, 01:38 AM

Barnacle Bill Barnacle Bill is offline
Sergeant
 
Join Date: Nov 2000
Location: Somewhere on the wine-dark sea...
Posts: 236
Thanks: 0
Thanked 0 Times in 0 Posts
Barnacle Bill is on a distinguished road
Default Re: Do any of you actually name your ships?

There is what I do now, and what I wish the game had a feature to let me do.

What I do now is to name the class using a naming convention which is in three parts: a type designator, a name & a Roman numeral.

The type designator for warships is ES, FF, DD, CL, CA, BC, BB, DN & SD (I like calling Baseships "Superdreadnoughts"). For carriers I use CVL, CV & CVA. For anything not a warship I use a three letter designator beginning with A (for Auxilliary, following USN practice). For example small, medium & large transports are AKS, AKM & AKL, respectively. Mostly after the A comes something to remind me what the ship is for, for example AML is a mine layer.

For the class name I have a set of them I like to use over & over for ships of a given type. For example, by my great uncle was a Chief Petty Officer on a minesweeper in WWII, so I always name my minesweeper class Hobson after him.

The Roman numerals are assigned sequentially as I retrofit the class. I tend to do that when I have the tech to add 1 to the ship's speed. If I have an upgrade which does not increase speed, I'll append a lower case letter after the Roman numeral.

For individual ships, I just let the program append those 4 digit sequential numbers to the class name. The exception is CVA's, since I don't build very many of them. They get individual names, generally after real world carriers.

What I wish the game would do is let me specify a separate name file for each class when I design the class. The way this would work is every time you build a ship of that class it will use the next name in the file - falling back on the current class name plus 4 digit number if it runs out of names in the file. Then I'd go through the trouble to create the files for all my standard classes once and use them over & over.



[This message has been edited by Barnacle Bill (edited 19 May 2001).]
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:36 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.