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  #11  
Old May 25th, 2004, 06:48 PM
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Default Re: Pretender Cowardice?

Indeed, the problem is that the pesky imps rout every time. They are much worse than useless. Has anybody tried modding the Moloch to fix this?
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  #12  
Old May 25th, 2004, 07:05 PM
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Default Re: Pretender Cowardice?

Quote:
Originally posted by Adept:
Indeed, the problem is that the pesky imps rout every time. They are much worse than useless. Has anybody tried modding the Moloch to fix this?
I have a Version of the Moloch where he does not summon any imps. I'd much rather be able to give him a lifelong protection, or make him unroutable though.
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  #13  
Old May 25th, 2004, 07:09 PM
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Default Re: Pretender Cowardice?

I could be wrong but... if you give the Moloch one or two guard commander units won't he stick around ?

I agree what has been described in previous Posts is a bug with Moloch.
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  #14  
Old May 25th, 2004, 07:53 PM
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Default Re: Pretender Cowardice?

I think units guarding commander are not considered when the game checks whether all commanders are dead/routing. Useful in the case of mages/priests, but for others you would have to use H&A closest.
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  #15  
Old May 25th, 2004, 08:53 PM

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Default Re: Pretender Cowardice?

Quote:
Originally posted by NTJedi:
I could be wrong but... if you give the Moloch one or two guard commander units won't he stick around ?

I agree what has been described in previous Posts is a bug with Moloch.
Even if this works, it really cuts into the effectiveness of the Moloch since most nations don't have flying troops they can recruit to zoom around with him. Plus there's always the possibility that the guarding troops will get killed along with the imps.

On a related note, I think it is pretty annoying how having low levels of PD in your provinces makes it more difficult to defend them using your SCs. Once that one point's worth of PD routs, your SC is going to rout along with it. Unless the SC is immortal and in friendly dominion, that is.
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  #16  
Old May 25th, 2004, 09:34 PM

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Default Re: Pretender Cowardice?

Along the same lines... when I used to make massive amounts of centaur commanders decked with items, I found that just adding a couple more non-commanders made battles much more difficult to win. It was much easier to fight with commanders alone then trying to add a squad of troops that were supposed to delay the enemy enough such that the commander losses were minimal. Sure it made cmdr losses minimal... they all leave as soon as a couple of crappy guys die! They would fight to the death if alone.
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  #17  
Old May 25th, 2004, 09:47 PM
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Default Re: Pretender Cowardice?

Quote:
Originally posted by DeathDaemon:
Along the same lines... when I used to make massive amounts of centaur commanders decked with items, I found that just adding a couple more non-commanders made battles much more difficult to win. It was much easier to fight with commanders alone then trying to add a squad of troops that were supposed to delay the enemy enough such that the commander losses were minimal. Sure it made cmdr losses minimal... they all leave as soon as a couple of crappy guys die! They would fight to the death if alone.
My standard workarund with such situations is to have a single crippled soldier (movement 2) way in the back, with order to "hold and attack". By the time poor invalid gets to the battlefiled, it's all over.

Or just have few archers in the back, and make sure enemy will not get to them with your band of commanders.
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