.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old May 4th, 2004, 11:31 AM

Blitz Blitz is offline
Sergeant
 
Join Date: Apr 2004
Posts: 229
Thanks: 0
Thanked 1 Time in 1 Post
Blitz is on a distinguished road
Default The Ghost King

After a heated discussion about the VQ, the GK and their strengths and weaknesses, I started tinkering with a pretender chassis, and came up with what I think is a pretty good one. It's for Acroscophile, but I'd imagine it would work for just about any race save a few. What I have now is a problem. I can either have death 4, which opens up a lot of neat later game stuff, or I can have 40 more points for scales. This is what I came up with:

Water 3
Air 3
Earth 3
Death 2
Dominion 6
Fortress (60pt)
80 points for scales

40 points for death 4 or more scales? Tough one for sure.
Reply With Quote
  #2  
Old May 4th, 2004, 11:34 AM

IKerensky IKerensky is offline
Corporal
 
Join Date: Jan 2004
Posts: 75
Thanks: 0
Thanked 0 Times in 0 Posts
IKerensky is on a distinguished road
Default Re: The Ghost King

Death 4:

Blessing weak fear effect.
Access to nearly all good death spells.
Better effect and less fatigue for drain and thus...

1 more scale:

Well can help if magic for research otherwise could be helpfull for the province that will be in your dominion... The more province you have the more efficient it is but the less important overall.

Frankly I will buy Death 4.
Reply With Quote
  #3  
Old May 4th, 2004, 05:02 PM

AhhhFresh AhhhFresh is offline
Corporal
 
Join Date: Mar 2004
Posts: 123
Thanks: 0
Thanked 0 Times in 0 Posts
AhhhFresh is on a distinguished road
Default Re: The Ghost King

Quote:
Originally posted by Blitz:
After a heated discussion about the VQ, the GK and their strengths and weaknesses, I started tinkering with a pretender chassis, and came up with what I think is a pretty good one. It's for Acroscophile, but I'd imagine it would work for just about any race save a few. What I have now is a problem. I can either have death 4, which opens up a lot of neat later game stuff, or I can have 40 more points for scales. This is what I came up with:

Water 3
Air 3
Earth 3
Death 2
Dominion 6
Fortress (60pt)
80 points for scales

40 points for death 4 or more scales? Tough one for sure.
You definately want at least Death 3 for Soul Vortex later on...

Why Water 3, though? Is it for site searches/clam hoarding? Because I would think knocking that down to 1 and bringing Fire up to 2 (Phoenix Pyre)... would make him more of a force against other SC's in the late game... and cost almost exactly the same amount (gotta love 20 point paths).

EDIT: I was going to suggest, scraping up enough points for Nature 2 for Personal Regeneration... but then I realized that you're playing Arco, so it's not nearly as important. But for others considering a GK... the affliction protection inherent in regeneration is pretty vital IMHO.

[ May 04, 2004, 16:33: Message edited by: AhhhFresh ]
Reply With Quote
  #4  
Old May 4th, 2004, 05:33 PM

Norfleet Norfleet is offline
Major General
 
Join Date: Jan 2004
Posts: 2,425
Thanks: 0
Thanked 0 Times in 0 Posts
Norfleet is an unknown quantity at this point
Default Re: The Ghost King

The GK really doesn't play to Arcoscephale's strengths: Priestesses can't remove afflictions for undead units such as the GK, so you'll still have to pursue conventional affliction removal aggressively.

I'd suggest more air, as it improves the defensive effectiveness of Mirror Image, less Water, as water magic is mostly useless past level 2 (Quickness(1), BoW(2)), and more Death. Don't be afraid to take some negative scales to kick loose more points.
Reply With Quote
  #5  
Old May 4th, 2004, 06:02 PM

AhhhFresh AhhhFresh is offline
Corporal
 
Join Date: Mar 2004
Posts: 123
Thanks: 0
Thanked 0 Times in 0 Posts
AhhhFresh is on a distinguished road
Default Re: The Ghost King

Quote:
Originally posted by Norfleet:
The GK really doesn't play to Arcoscephale's strengths: Priestesses can't remove afflictions for undead units such as the GK, so you'll still have to pursue conventional affliction removal aggressively.

I'd suggest more air, as it improves the defensive effectiveness of Mirror Image, less Water, as water magic is mostly useless past level 2 (Quickness(1), BoW(2)), and more Death. Don't be afraid to take some negative scales to kick loose more points.
Ah, didn't know that Priestesses couldn't heal undead...

You'd forgo Fire 2, to put more points into Death and Air?

Though I guess you quickly run out of slots for scripting spells... so more paths has a diminishing returns affect for SC useage.
Reply With Quote
  #6  
Old May 4th, 2004, 06:36 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: The Ghost King

I like Ghost King with blood nations. Give him a Black Heart and he makes a freaking good assassin
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
  #7  
Old May 5th, 2004, 12:56 AM

Blitz Blitz is offline
Sergeant
 
Join Date: Apr 2004
Posts: 229
Thanks: 0
Thanked 1 Time in 1 Post
Blitz is on a distinguished road
Default Re: The Ghost King

Quote:
The GK really doesn't play to Arcoscephale's strengths: Priestesses can't remove afflictions for undead units such as the GK, so you'll still have to pursue conventional affliction removal aggressively.
Crud. That was the whole idea. I just played a whole game against the AI where my GK never picked up one affliction. Guess that was just luck. I guess that explains why my Wraith Lord never healed either heh.

Quote:
Why Water 3, though? Is it for site searches/clam hoarding? Because I would think knocking that down to 1 and bringing Fire up to 2 (Phoenix Pyre)... would make him more of a force against other SC's in the late game... and cost almost exactly the same amount (gotta love 20 point paths).
Well the idea was that if the GK died somehow it wouldn't be completely useless. I'm kind of used to a "half rainbow" mage with arco (F3 W3 E3 A3 S5), this was my attempt at a hybrid SC/Rainbow without totally destroying scales.

But losing the affliction removal really changes things. I'd probably be better off with a Wurm or a Nata if I went the SC route. Sadly this all but closes the death path when playing Arco. Ironic that my favorite race (Arco) and magic path (death) are not compatible.
Reply With Quote
  #8  
Old May 5th, 2004, 06:11 AM

Norfleet Norfleet is offline
Major General
 
Join Date: Jan 2004
Posts: 2,425
Thanks: 0
Thanked 0 Times in 0 Posts
Norfleet is an unknown quantity at this point
Default Re: The Ghost King

Quote:
Originally posted by Blitz:
Guess that was just luck. I guess that explains why my Wraith Lord never healed either heh.
Wraith Lords are immortal and automatically heal afflictions. If yours didn't heal, it was probably either one of the sticky ones, like Never-healing wound, and/or you were unlucky.

Quote:
Sadly this all but closes the death path when playing Arco. Ironic that my favorite race (Arco) and magic path (death) are not compatible.
Arco and death are not incompatible. They just lack any special synergy as of 2.11. The Ghost King is still a valid choice....it's just not inherently synergistic with Arco's healing ability, and you will still have to pursue conventional affliction removal.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:38 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.