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May 26th, 2004, 08:27 PM
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First Lieutenant
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Join Date: Sep 2003
Location: Bordeaux, France
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Re: How often do you alchemetize for gold?
Quote:
Originally posted by NTJedi:
Alchemists are rarely worth the purchase unless it's a huge game. The alchemist stone is definitely a great jewel !
Depends on how the game is proceeding for how often alchemy is needed... at least in my experiences.
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Are you talking about the Master Alchemist Ulm pretender, or the random site Alchemist?
A Master Alchemist is clearly a design choice (I like Rainbow pretenders, even though I don't play them well), and even though Ulm tends to have a use for all Earth and Fire gems it can get, the bonus isn't a small one.
Random Alchemists I've always thought were a great find. I tend to play nations with little access to Fire magic, while I like missile troops, so finding Fire mages is always nice; when not making money, they can be used as forgers or fill in a battle position.
An Alchemist has a Gold cost of 300, so an Upkeep cost of 20. If you're alchemizing about 4 Earth gems a turn, or 3 Fire, that pays for his upkeep. Not exactly early game, but I'd say that's easy to reach in a non "purely blitz" game, and definitely worth it in solo play (of course, you have to add in the 200 Gold for a Lab, and the 300 upfront cost of the Alchemist; but that's just 34 Fire gems before you get the Alchemist, or 23 after it).
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May 26th, 2004, 11:23 PM
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General
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Join Date: Jun 2003
Location: az
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Re: How often do you alchemetize for gold?
[quote]Originally posted by PhilD:
Quote:
Originally posted by NTJedi:
[qb]
An Alchemist has a Gold cost of 300, so an Upkeep cost of 20. If you're alchemizing about 4 Earth gems a turn, or 3 Fire, that pays for his upkeep. Not exactly early game, but I'd say that's easy to reach in a non "purely blitz" game, and definitely worth it in solo play (of course, you have to add in the 200 Gold for a Lab, and the 300 upfront cost of the Alchemist; but that's just 34 Fire gems before you get the Alchemist, or 23 after it).
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Well your strategy sounds different then mine if you are alchemizing 4 earth gems every turn. Only when an emergency occurs will I sell my gems instead of using them for magic. The more troops I buy with gold... the more my upkeep. It's good to alchemize for that emergency 3 temples which need to go up tho.
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May 27th, 2004, 04:03 AM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: How often do you alchemetize for gold?
Quote:
Originally posted by PhilD:
An Alchemist has a Gold cost of 300, so an Upkeep cost of 20. If you're alchemizing about 4 Earth gems a turn, or 3 Fire, that pays for his upkeep. Not exactly early game, but I'd say that's easy to reach in a non "purely blitz" game, and definitely worth it in solo play (of course, you have to add in the 200 Gold for a Lab, and the 300 upfront cost of the Alchemist; but that's just 34 Fire gems before you get the Alchemist, or 23 after it).
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And in addition to alchemizing for gold, he's forging items or doing research every turn he's at that lab. Or searching for magic sites, if you have a combination of pretender and nation that doesn't have much fire/earth/air. (Is air the third path on the Alchemist? I have several, but...)
In a large game, I always pop out 1 alchemist if I find that site. Usually no more than one, and I put bodyguards on him and move him to a fort with a lab soon as possible; I've moved one away from a fort with a lab (where I recruited him) simply because that was a border province.
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May 27th, 2004, 07:05 AM
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Major General
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Join Date: Jan 2004
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Re: How often do you alchemetize for gold?
Quote:
Originally posted by Cainehill:
(Is air the third path on the Alchemist? I have several, but...)
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Alchemists are FES.
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