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  #31  
Old May 25th, 2004, 08:37 PM
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Default Re: New Map: Faerun - The Forgotten Realms

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Originally posted by Gandalf Parker:
Im not sure if this is worth fixing. This is about a 3-start province setting? If it cant be fixed for a 9-province start for 17 nations, then Id feel it just needs to be one of the quirks of this map. The map has a great feel and I wouldnt want that watered down. There are other (ugly, less interesting) maps that size available if people want vanilla starts.
It could be one of the quirks in the map... but anyone playing C'Tis has a huge advantage. Starting a game with a province which has +220 gold and +1 for most gem types is not some small advantage to get on day_1.
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  #32  
Old May 25th, 2004, 11:06 PM
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Default Re: New Map: Faerun - The Forgotten Realms

I can easily do a multi-province start Version of the map for three or four provinces per nation, but no more than that really. I can just hard code them into the map file and that should take care of that. It'll take all of ten minutes to do, so I can have it ready tomorrow. That way the special provinces will stay independent and you'll actually have to take them out before you can enjoy the spoils.

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  #33  
Old May 25th, 2004, 11:14 PM
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Default Re: New Map: Faerun - The Forgotten Realms

Quote:
Originally posted by Edi:
I can easily do a multi-province start Version of the map for three or four provinces per nation, but no more than that really. I can just hard code them into the map file and that should take care of that. It'll take all of ten minutes to do, so I can have it ready tomorrow. That way the special provinces will stay independent and you'll actually have to take them out before you can enjoy the spoils.

Edi
How about simply stating that map should be played with 1 starting province?
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  #34  
Old May 25th, 2004, 11:14 PM
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Default Re: New Map: Faerun - The Forgotten Realms

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It could be one of the quirks in the map... but anyone playing C'Tis has a huge advantage. Starting a game with a province which has +220 gold and +1 for most gem types is not some small advantage to get on day_1.
Anyone who plays with more then 1 starting province AND gets lucky to get that province as starting one. I think Gandalf already said it, play with 1 starting province.

[ May 25, 2004, 22:17: Message edited by: Daynarr ]
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  #35  
Old May 25th, 2004, 11:21 PM
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Default Re: New Map: Faerun - The Forgotten Realms

Quote:
Originally posted by Daynarr:
How about simply stating that map should be played with 1 starting province?
What Daynarr has mentioned is the balanced way to play the map right now for a multiplayer game. The first game I started my brother was playing C'Tis and got that fortress and bonus gems as a starting province. His gold and gems from that one province was more then all three of my starting provinces.

In my opinion it would be okay for a computer opponent to get this extra advantage. However human players should start near the same starting level... unless one of them is a newbie player.
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  #36  
Old May 26th, 2004, 09:16 AM
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Default Re: New Map: Faerun - The Forgotten Realms

Well, the basic map should be played with just one starting province.

However, there is now also a multi-province quickstart Version that gives everyone except Abysia 4 start provinces (home +3 extra). Abysia gets just two extra ones, but it also gets an extra non-national commander and a couple of holy units that should be tough enough to compensate and nicely beef up its starting forces but not give an unfair advantage. As soon as Gandalf gets around to reading his email and uploading the map file to his server, you should have that available too.

Edi
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  #37  
Old May 26th, 2004, 11:29 AM

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Default Re: New Map: Faerun - The Forgotten Realms

Unfortunately, C'Tis (and others) can still get a hefty chunk of essentially free gold income by besieging the fortified indie provinces with, for example, a single scout. The besieger gets province income AND can set the tax rate, while the owner of the castle gets only administrative income - something that I learned the hard way in my first map project.

Let's hope that in the future there will be a command to set indie troops on patrol...
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  #38  
Old May 26th, 2004, 11:08 PM
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Default Re: New Map: Faerun - The Forgotten Realms

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Originally posted by Crandaeolon:

Let's hope that in the future there will be a command to set indie troops on patrol...
Yes... there should be a way of setting a battle for the province and a seperate battle for the castle.
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  #39  
Old May 27th, 2004, 01:40 AM
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Default Re: New Map: Faerun - The Forgotten Realms

Ah, well, that changes things somewhat. I'm going to need to modify the map file to just eliminate the fortifications then. At least for some places, like the province next to C'tis's starting location. Have to wait for another day though, I'm too tired to do that right now.

Edi
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  #40  
Old May 27th, 2004, 09:50 AM

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Default Re: New Map: Faerun - The Forgotten Realms

In the meantime, I'd prolly be content with indies set to be always on patrol mode... and if/when they'd lose to a superior force, the survivors would retreat to the castle and defend it normally.

Perpetual patrolling would have the added bonus of making it harder to defeat indies by assassinating the commanders.

The downside, as someone pointed out, would be some lost population if something generates unrest in the province. IMHO it wouldn't be a big issue though, merely a drop in the sea of all these pop-destroying events.
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