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  #21  
Old May 27th, 2004, 04:33 PM
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Default Re: TRUE effectiveness of VQ/castling/clam-hoarding

Quote:
Originally posted by Zen:
There are other more significant changes that might make you hurray more that impact the same 'problem' with VQ's.
Are these other changes of which you speak included in the next patch, or not included in the next patch?
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  #22  
Old May 27th, 2004, 05:17 PM

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Default Re: TRUE effectiveness of VQ/castling/clam-hoarding

In fact a raise of the cost of the VQ would be not so nerfing ... especially if you play Ermor non default theme.
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  #23  
Old May 27th, 2004, 05:24 PM
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Default Re: TRUE effectiveness of VQ/castling/clam-hoarding

In case no one has noticed...
Cohen is the president of the Norfleet fan club.

website is still in production.
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  #24  
Old May 27th, 2004, 05:37 PM

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Default Re: TRUE effectiveness of VQ/castling/clam-hoarding

Quote:
Originally posted by Zen:
You might not want to hurray as much as you are. It's not a drastic change and the VQ is still virtually the same. Only in line with the appropriate cost to the Liches. There are other more significant changes that might make you hurray more that impact the same 'problem' with VQ's.
Is this tested for reverse-compatibility with existing games, or will all existing games be broken by this?
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  #25  
Old May 27th, 2004, 05:49 PM

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Default Re: TRUE effectiveness of VQ/castling/clam-hoarding

Just for you Norfleet I'm sure there will be some sort of incompatibility where you'll have to spend hours fighting and reinstalling and doing any number things that we will hear self-righteous complaints about them.

Baring that, I can assure you that both IW and the Beta Testers are looking for any 'Utgard'-like issues for the next patch.

[ May 27, 2004, 16:50: Message edited by: Zen ]
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  #26  
Old May 28th, 2004, 12:38 AM
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Default Re: TRUE effectiveness of VQ/castling/clam-hoarding

Quote:
Originally posted by Zen:
quote:
Originally posted by Stormbinder:
Thank you Johan, that's a very good news. It's great to know that developers are dedicated to continuous balancing and enchancing their game long after the release, not to mention being so active and in touch in the players community. It is very rare sign these days.

I am very tempted to ask what else will be in the patch (especailly if there will be, by any chance, something about 2 other hot topics being discussed here and elsewhere - "mad castling" and "clam hoarding", in the next), but I guess I should better cultivate my patience and wait for it.

Anyway, thanks for sharing it with us Johan.
You might not want to hurray as much as you are. It's not a drastic change and the VQ is still virtually the same. Only in line with the appropriate cost to the Liches. There are other more significant changes that might make you hurray more that impact the same 'problem' with VQ's.
Hmmm, sounds great Zen, thank you. But it is a little unfair to tease me so much without providing any details.

Still I only advocated very few issues on these Boards, and if some changes are being made in new patch to adress any of them, it would indeed make me "hurray" developers even more.


As for VQ - personally I think she is a great concept, and I wouldn't want her to be nerfed into oblivion. You are right, I'll have to wait and see how much these changes will affect her (personally I would prefer to see a substantial additonal magic pathes cost increase, rather that a "chassis" cost increase, since having a lot of magic pathes is an essential element of any "uber-VQ". Or making her more on the level with bog mummy stats/abilities-wise (without turning her in mummy#2 of course)). But in any case I am happy that developers are doing any steps to address VQ issue.

[ May 28, 2004, 00:30: Message edited by: Stormbinder ]
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  #27  
Old May 28th, 2004, 01:46 AM
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Default Re: TRUE effectiveness of VQ/castling/clam-hoarding

Quote:
Originally posted by johan osterman:
The VQ will be slightly nerfed in the next patch. The reason being that she was very obviously more priceworthy than the other immortal pretenders, especially if you compared her to the liches. So she will get a cost increase.
Hooray!

Thank you Johan, that's a very good news. It's great to know that developers are dedicated to continuous balancing and enchancing their game long after the release, not to mention being so active and in touch in the players community. It is very rare sign these days.

I am very tempted to ask what else will be in the patch (especailly if there will be, by any chance, something about 2 other hot topics being discussed here and elsewhere - "mad castling" and "clam hoarding", in the next), but I guess I should better cultivate my patience and wait for it.

Anyway, thanks for sharing it with us Johan.
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  #28  
Old May 28th, 2004, 09:14 AM

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Default Re: TRUE effectiveness of VQ/castling/clam-hoarding

I think we underappreciate the developers. I have favourite authors, and think they are fantastic artists.

These people create a work of art just as complex, but interactive. The big thing is that they continue to update it. What if the entire community agreed that there is no way Faramir would have led all those uesful men out to die - it would have been much cooler if he lined them up for inspection, then found an excuse to dismiss each one, before riding out alone so he still fulfilled his father's will. Would Tolkein have spent days rewriting the book? Nope.

Thankyou developer people! You are great!
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