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  #1  
Old June 8th, 2004, 10:12 PM
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Default New Version of Ashikaga Here

New in this release:
  • Authentic Samurai and Ninja names for commanders.
  • Major rebalance of Samurai Horsemen and Ninja units, by popular demand.

You can click the link in my sig to download the latest Version of the Ashikaga Shogunate mod. I will continue to support the mod as long as Illwinter keeps releasing new patches for Dominions II.

I hope the changes to Ninja and Samurai Horsemen will remedy some of the balance issues people have commented on with my mod, it would be awesome to see it get some competitive play.
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  #2  
Old June 8th, 2004, 11:59 PM

MythicalMino MythicalMino is offline
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Default Re: New Version of Ashikaga Here

thanks...this will be the next nation i play after the game i just started....
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Old June 9th, 2004, 01:58 AM

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Default Re: New Version of Ashikaga Here

this looks really cool. I havent tried it yet, just looked through the mod file, but tell me: How come there are no armor-wearing Samurai..? All had prot 0.

Thanks!
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  #4  
Old June 9th, 2004, 02:10 AM

Scott Hebert Scott Hebert is offline
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Default Re: New Version of Ashikaga Here

I have a few questions, Potatoman, about this really well-done and polished mod.

First, why are the Mahotsukai death mages? I would have thought they would be blood mages, instead. Thinking a little farther, what do you think of perhaps a Mystic analog for Blood? 3 random Elemental magic, and 2 Blood? It'd be really quite versatile for the Elemental Blood Summons, in keeping with the Mahotsukai tradition, and suitably priced (200g, perhaps?) wouldn't overshadow Mictlan.

A second question I have is the generally high cost of the mages. The Karasu Tengu seems a little pricey. Granted, it's Sacred, and it has a double-random, but a base encumbrance of 10 is way too high for any kind of combat mage, IMO. The Mahotsukai, OTOH, are even worse (arguably). They get no random picks. The Adept has similar magic rankings to 100g mages, and yet cost 170g. I note their high precision, and high base protection, but it still doesn't seem to be worth that much. The Master has similar issues, but the guaranteed Fire/Water pairing is probably worth it.

Anyway, just a couple of questions. I look forward to a discussion regarding them.

Scott
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  #5  
Old June 9th, 2004, 08:37 AM
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Default Re: New Version of Ashikaga Here

The Mahotsukai are death mages because it seemed more thematic to me, and because at the time I was working on making a second mod of a heavy blood using nation. Unfortunately my hard drive was wiped after it caught a virus and that mod is pretty much dead.

The mages cost so much because of all the people telling me they cost too little earlier. I'm not a competitive Dom 2 player, so I rely on other people for balancing suggestions. They originaly cost 300 for the master and 100 for the adept.

The Karasu Tengu cost so much because 1/3 of them will be able to cast the Ashikaga nation summons, the Aka/Ao-Oni and Obakei Yurei. They need 2n 2f/w/d, as specified in the readme file.

Samurai should be wearing armor. Their 0 prot is probably due to a known bug with the modding system which causes Dom2 to ignore custom armor and weapons after you start a game, exit to the menu, then re-enter the game. Try re-loading dom2.
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  #6  
Old June 9th, 2004, 04:13 PM
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Default Re: New Version of Ashikaga Here

Quote:
Originally posted by Slygar:
this looks really cool. I havent tried it yet, just looked through the mod file, but tell me: How come there are no armor-wearing Samurai..? All had prot 0.
The 'prot' stat in the .dm file corresponds to the innate, basic protection of that unit; likewise for the other stats. Protection, encumberance, defense penalties et al from the armor (e.g. 'Yoroi') are factored in afterwards.
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Old June 9th, 2004, 04:20 PM
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Default Re: New Version of Ashikaga Here

Look forward to checking out your most excellent mod's newest developments. (I was one of the people who despite loving it found the previous releases "overpowered", hence do not mind the more expensive units now, though I cannot see your newest changes until I get home.)
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  #8  
Old June 9th, 2004, 04:29 PM

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Default Re: New Version of Ashikaga Here

Quote:
Originally posted by Potatoman:
The Mahotsukai are death mages because it seemed more thematic to me, and because at the time I was working on making a second mod of a heavy blood using nation. Unfortunately my hard drive was wiped after it caught a virus and that mod is pretty much dead.
Ah, that makes sense. Ah well... it would have been neat to have another Blood nation...

Quote:
The mages cost so much because of all the people telling me they cost too little earlier. I'm not a competitive Dom 2 player, so I rely on other people for balancing suggestions. They originaly cost 300 for the master and 100 for the adept.
Odd. I'm not exactly sure why people would say that. 110 or 120 for the Adept and twice that for the Master seems good to me. Basically, my biggest problem playing them so far is how to get any real research going.

Quote:
The Karasu Tengu cost so much because 1/3 of them will be able to cast the Ashikaga nation summons, the Aka/Ao-Oni and Obakei Yurei. They need 2n 2f/w/d, as specified in the readme file.
Heh. Guess I should RTFM. Still, they don't really compare to the Celestial Masters of Tien Chi in S&A, and they can get their national summons too. I dunno. Just seems a bit pricey.

Quote:
Samurai should be wearing armor. Their 0 prot is probably due to a known bug with the modding system which causes Dom2 to ignore custom armor and weapons after you start a game, exit to the menu, then re-enter the game. Try re-loading dom2.
Seemed okay to me.

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  #9  
Old June 9th, 2004, 04:30 PM

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Default Re: New Version of Ashikaga Here

Potatoman,

The Mod looks great. And feels great. My only reservation is that they seem to just get too much diverse magic. Fire, Water, Death, Nature all just sitting on their mages.

It does play fine though, the updated costs are very reasonable as well as appropriate.

My only issue is with the Dragon Hero, he's quite powerful (as Heroes should be), but you can get him on turn 2, (I did with Luck 0, and on turn 5 with Misfortune 1). Don't know if there is anything you could do as far as toning down his base stats and adding in a few more slots to upgrade later so he's not an instant killing machine.
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  #10  
Old June 9th, 2004, 06:03 PM
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Default Re: New Version of Ashikaga Here

Quote:
Originally posted by Bayushi Tasogare:
Ah, that makes sense. Ah well... it would have been neat to have another Blood nation...
Scott
I know this is off-topic, but ARE YOU KIDDING? The only more prevalent magic than blood is death. Already you have the nations Abysia (several themes), Mictlan, Jotunheim, Pangaea (base theme), Black Forest Ulm, and Vanheim with blood capability. I think there are *plenty* of blood nations - if there's any path that needs another nation it's earth, which only has Vanheim and Ulm (and a little in Machaka & Pangaea)

Not saying this to try to be an *** - I just honestly don't understand how anyone can think we need another blood nation.

[ June 09, 2004, 17:04: Message edited by: st.patrik ]
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