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  #21  
Old July 10th, 2004, 11:04 PM

djtool djtool is offline
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Default Re: MP Game - no Quickhost closed

that subject caine is OT and can be left to our pm's.

[ July 10, 2004, 22:09: Message edited by: djtool ]
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  #22  
Old July 10th, 2004, 11:13 PM

Cohen Cohen is offline
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Default Re: MP Game - no Quickhost closed

So on what's the IP address and the port we should connect at?
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  #23  
Old July 11th, 2004, 01:23 AM

djtool djtool is offline
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Default Re: MP Game - no Quickhost closed

I'd like to play as pangaea.

[ July 10, 2004, 12:25: Message edited by: djtool ]
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  #24  
Old July 11th, 2004, 01:50 AM
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Cainehill Cainehill is offline
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Default Re: MP Game - no Quickhost closed

Quote:
Originally posted by djtool:
I'd like to play as pangaea.
Is there some reason you haven't been taking your turns in Cradle of Uncivilization? (mosehansen, 2280?)
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  #25  
Old July 11th, 2004, 03:20 AM

Sheap Sheap is offline
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Default Re: MP Game - no Quickhost closed

Once the game registration and who is playing has been officially settled, I'll have everyone email me pretenders. Once that's done I'll set up the server and post the address and port at that time.
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  #26  
Old July 11th, 2004, 03:41 AM

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Default Re: MP Game - no Quickhost closed

I don't use email. Can't we just do this the regular way? You can't email binaries anyway, it garbles the telnet.
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  #27  
Old July 11th, 2004, 04:06 AM

CUnknown CUnknown is offline
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Default Re: MP Game - no Quickhost closed

I'll be Ulm if there are still slots open.
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  #28  
Old July 11th, 2004, 04:13 AM
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Default Re: MP Game - no Quickhost closed

Quote:
Originally posted by Norfleet:
I don't use email. Can't we just do this the regular way? You can't email binaries anyway, it garbles the telnet.
My guess is that he doesn't want to post the IP and port publicly, as there's numerous valid reasons for avoiding that. (Security reasons, making sure that only the players who are _supposed_ to be in the game are uploading the correct pretenders, etc.)

Still need a finalized list of players / nations, both for us, and him.

Actually, a suggestion - everyone should at least email the name of the theme they're playing, along with the pretender file, to Sheap. Best to have at least half-arse validation that everyone is only selecting the themes that are allowed.

(One of my games recently, turn 16, we had to restart because someone (oops!) hadn't abided by the rules. It happens to us all - but better to try and avoid it.)
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  #29  
Old July 11th, 2004, 05:38 AM

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Default Re: MP Game - no Quickhost closed

Of course you can email binaries. Well, maybe you can't, since you don't have email, but everyone else can

Security wasn't really what I was thinking (although that is a good point) as much as, there is just less chance of random chaos if game setup is done manually. In my experience it is a rare day when all the players do all the setup steps correctly. But I am flexible.

How about this: Once we have a particular start date and schedule agreed upon, I will just put the server up a sufficient amount of time before game start and people can upload their pretenders "normally." I'll wait to upload mine until Last, that way if someone does bungle something, there'll be a chance to correct it without the game accidentally starting and then having to do it all over again.
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  #30  
Old July 11th, 2004, 02:07 PM

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Default Re: MP Game - no Quickhost closed

Quote:
Originally posted by Mardagg:
How about disabling the score graphs btw?
I like score graphs on. Mostly I think it's reasonable that everyone have some idea what's going in the world.

Mark

[ July 11, 2004, 13:09: Message edited by: Mark the Merciful ]
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