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  #1  
Old July 17th, 2004, 09:11 AM

PrinzMegaherz PrinzMegaherz is offline
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Default Mictlan Theme: Rivers of blood

In the daily rituals of Mictlan, blood sacriface plays a mayor role. Those who are to be sacrificed are honored, and more than a few offer themselves to their god.

For a mere 100 points, blood hunting wont create any unrest.

What do you think about it?

[ July 17, 2004, 08:12: Message edited by: PrinzMegaherz ]
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  #2  
Old July 17th, 2004, 10:31 AM
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Ragnarok-X Ragnarok-X is offline
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Default Re: Mictlan Theme: Rivers of blood

imho this sounds like a neat idea and it would even add a new "flair" to themes (the first "real" theme that not only changes troops but makes a major change in gameplay)
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Old July 17th, 2004, 10:42 AM
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Default Re: Mictlan Theme: Rivers of blood

Perhaps, instead, it should cause reduced unrest, depending on dominion, as it's a populace belief thing and dominion theoretically reflects the proportion of people in the province who believe in the cause. A reduction to, say, UnrestChange = StandardUnrestChange * min(1,(10-Dominion)/10), would be an advantage inside your own dominion, but would only reduce the unrest increase to 0 where dominion has reached 10.
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  #4  
Old July 17th, 2004, 11:24 AM

PrinzMegaherz PrinzMegaherz is offline
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Default Re: Mictlan Theme: Rivers of blood

Quote:
imho this sounds like a neat idea and it would even add a new "flair" to themes (the first "real" theme that not only changes troops but makes a major change in gameplay)
Mictlan itself has different game mechanics from the rest of the nation (no dominion without blood sacrifice)

Quote:
Perhaps, instead, it should cause reduced unrest, depending on dominion, as it's a populace belief thing and dominion theoretically reflects the proportion of people in the province who believe in the cause. A reduction to, say, UnrestChange = StandardUnrestChange * min(1,(10-Dominion)/10), would be an advantage inside your own dominion, but would only reduce the unrest increase to 0 where dominion has reached 10.
Thats even better. But you should add that a dominion of 10 could produce free blood slaves without hunting, because the girls offer themselves
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Old July 17th, 2004, 12:24 PM

Pickles Pickles is offline
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Default Re: Mictlan Theme: Rivers of blood

Originally posted by Ragnarok-X:
"imho this sounds like a neat idea and it would even add a new "flair" to themes (the first "real" theme that not only changes troops but makes a major change in gameplay) "

Actually the death themes, CW & Ermor do this already.

I would like a Version where you gain blood slaves by defeating people in battle - say 1/5 of casualties caused turn into slaves. Only fairly "normal" troops would count & you have to win. This would have a much more Aztec feel to it.

This would be paid for by 50 points & the loss of slaving operations. It might not work very well either as you would get a rush early in expansion then a lull. & end game would provide very little.

Pickles
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Old July 17th, 2004, 12:37 PM
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Default Re: Mictlan Theme: Rivers of blood

Quote:
Originally posted by Pickles:

I would like a Version where you gain blood slaves by defeating people in battle - say 1/5 of casualties caused turn into slaves. Only fairly "normal" troops would count & you have to win. This would have a much more Aztec feel to it.

This would be paid for by 50 points & the loss of slaving operations. It might not work very well either as you would get a rush early in expansion then a lull. & end game would provide very little.

Pickles
a good idea but it won't work because after earlygame you will not encounter many "normal" troops but SC's and high end summons .
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Old July 17th, 2004, 02:12 PM

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Default Re: Mictlan Theme: Rivers of blood

[quote]Originally posted by Boron:
"a good idea but it won't work because after earlygame you will not encounter many "normal" troops but SC's and high end summons."

Actually on reflection it might not be bad as you get to boost early blood then set up the usual economy for later. So it is time limited but has a real use - accelerating the blood economy. It might be hard to balance though.

Meanwhile on the original topic - could you mod this to test it. It does sounds way powerful at first sight, better with the dominion effect.

Pickles
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Old July 17th, 2004, 02:22 PM
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Default Re: Mictlan Theme: Rivers of blood

Quote:
Originally posted by Pickles:


This would be paid for by 50 points & the loss of slaving operations.
Pickles
i think i misunderstood you
i thought with slaving operations you mean that they can't bloodhunt normally

but i think you meant the capture slaves command which only mictlan has
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Old July 17th, 2004, 02:59 PM

PrinzMegaherz PrinzMegaherz is offline
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Default Re: Mictlan Theme: Rivers of blood

Quote:
Meanwhile on the original topic - could you mod this to test it. It does sounds way powerful at first sight, better with the dominion effect.
I don't think this can be modded, if this is found to be a good idea the devs will have to do the work
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Old July 18th, 2004, 01:32 AM
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Default Re: Mictlan Theme: Rivers of blood

Great idea Megaherz!

Would suggest:
"Divine Blood" as title, or
"The Willing Sacrifice" or
"Sanguine Fields" or something like that

Quote:
Originally posted by Jack Simth:
Perhaps, instead, it should cause reduced unrest, depending on dominion, as it's a populace belief thing and dominion theoretically reflects the proportion of people in the province who believe in the cause. A reduction to, say, UnrestChange = StandardUnrestChange * min(1,(10-Dominion)/10), would be an advantage inside your own dominion, but would only reduce the unrest increase to 0 where dominion has reached 10.
This sounds even better, although an improved algorithm would have to be used if it were still to cost 100 points.

This would have to be playtested extensively before it could become implemented by Illwinter.
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