thnx sheap and archaeolept .
only a few questions now left :
i myself forgot that murdering winter . given the casting cost of 30 water gems murdering winter is probably even stronger than flames from the sky (only 20 fire gems) .
i want to figure out how to protect my researchers/forgers best .
the spell description of murdering winter / flames from the sky says it targets 50% of the enemy army in the province .
if you have in lategame 30 researchers/forgers in a province in a castle does this mean that 15 of them are attacked ?
i couldn't test that out unfortunately and sandboxing that will take too much time
but i think at least norfleet has tried this out in praxis already :
if you cast 4-5 murdering winters or flames from the sky in one turn on the main forging province of the enemy with no domes there :
because damage only heals once per turn and each of the spells targets about 50% of the units in the target province i think if you have 80 researchers / forgers in your capitol and they get hit by my suggested 4-5 murdering winters or flames from the sky at least 75 of the 80 will be dead .
can anyone please share their praxis expierience on that ?
lategame with either 200 astral income via clams or especially as machaka 50-100 firegem income via fever fetishes 4-5 flames from the sky / murdering winters should be an easy task .
other main question :
can every dome be cast everywhere ? above and underwater ?
then some domes according to the description only Last for a short while .
e.g. the dome of arcane warding .
it says if you put more gems in it the longer it will Last .
what is the exact effect of each extra astral pearl invested in it ?
finally is there a way to figure out how many domes are currently protecting your own province ? you get a pentagrammsymbol for provinces with domes in it but any further info ?
is there a earth/death dome spell ?
what happens if you want to teleport into an enemy province which is protected via dome(s) ?
do you lose the gems for teleport or even lose the sc you wanted to teleport in ?
finally i put up a small model for discuss :
lets assume you cast :
1.a dome of solid air (80%)
2.a dome of arcane warding (50%)
3.a frost dome (30%)
then repeat.
so now only 7% of the spells should come through that wall .
furthermore if .e.g the dome of solid air gets destroyed because you have repeated the process then the next spell will again have to come through the above listed 3 domes or `? just which dome is first can change .
you could further decrease the success probability by casting a forest dome to 4,9% .
the problem though :
a seeking arrow needs 3 air gems the cheapest spell overland spell which comes to my mind at the moment. the only domes with good values are the blood + air dome . the blood dome results according to the description in horror attacks so a most likely too heavy price paid .
so in average i think a dome of air only Lasts 3-4 turns before penetrated .
this makes things difficult . do you get info by spies if a dome is protecting a province ?
if you only cast 10 arcane domes every 3-4th spell will come through . so you are still vulnerable to flames from the sky fire .
if you cast in addition my above mentioned pattern you will reduce the total penetration odds to 7% or 4,9% but pay not 20 air gems but about 50-60 gems in total.
so while you made yourself quite save from flames from the sky / murdering winter only bombing the clever attacker should be able to destroy your domes much cheaper with seeking arrows and other cheap similiar spells .
he still can include 2-3 flames from the sky / murdering winter in the end of his penetration strat .
your answers are crucial
especially when my dome model is quite correct AND 4-5 murdering winters kill surely 90-95% of e.g. 80 researching/forging mages e.g. gathered in your ryleh underwater capitol with castle (and 90-95% of normal hp troops with 10-30 hps ) then i will come to the conclusion that you can't protect yourself by stocking 90% your mages for forging/researching/summoning in one underwater province with several domes lategame .