|
|
|
|
|
August 6th, 2004, 06:38 AM
|
|
Lieutenant General
|
|
Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: spamming castle all over feasible?
Quote:
Originally posted by Master Shake:
You just have to balance things.
.... Of course, I've seen the opposite and watched people have a single fort for a 21-province empire. I prefer to pick high income provinces to progessively castle as the game progresses. It booosts income significantly from those provinces (using standard castle), and protects the province from raiders.
|
Yep. High income provinces, choke point provinces, high resource provinces with high resource neighbors, provinces with especially valuable magic sites. Best of all is when you can combine 2 or 3 of those attributes in one - a rich plain with a great magic site and 3 high resource neighbors, say.
__________________
Wormwood and wine, and the bitter taste of ashes.
|
August 6th, 2004, 06:48 AM
|
Private
|
|
Join Date: Aug 2004
Posts: 5
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: spamming castle all over feasible?
does the type of terrain affect your defense rating or something???
if that is not the case, then it would be wise to build castles on most plains to get higher gold income if possible
|
August 6th, 2004, 08:05 AM
|
|
Lieutenant General
|
|
Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: spamming castle all over feasible?
Quote:
Originally posted by pohtato:
does the type of terrain affect your defense rating or something???
if that is not the case, then it would be wise to build castles on most plains to get higher gold income if possible
|
Terrain mostly affects gold income, and resources. While it's almost always nice to castle on a high gold plain (if you have a decent admin castle), it's also good to get castles in mountains where you get enough resources to build those monster units - knights, things that take 40-70 resources.
__________________
Wormwood and wine, and the bitter taste of ashes.
|
August 6th, 2004, 09:12 AM
|
|
Lieutenant Colonel
|
|
Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
Thanked 8 Times in 2 Posts
|
|
Re: spamming castle all over feasible?
Quote:
Originally posted by pohtato:
does the type of terrain affect your defense rating or something???
if that is not the case, then it would be wise to build castles on most plains to get higher gold income if possible
|
Just wanted to explain exactly what Cainehill meant:
Different terrain types affect the province's "stats", a farmlands province is high on gold income, but low on resources and magic sites, a swamp is low on gold and resources but high on magic sites, a mountain province is high on resources and therefor building a castle in it (and doubling its resource value) will net you more resources to use for your high resource units.
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
|
August 7th, 2004, 01:06 AM
|
Private
|
|
Join Date: Aug 2004
Posts: 5
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: spamming castle all over feasible?
Quote:
Originally posted by Agrajag:
Just wanted to explain exactly what Cainehill meant:
Different terrain types affect the province's "stats", a farmlands province is high on gold income, but low on resources and magic sites, a swamp is low on gold and resources but high on magic sites, a mountain province is high on resources and therefor building a castle in it (and doubling its resource value) will net you more resources to use for your high resource units.
|
But would having a castle on mountain means the place is more "defensible" like in many other games?
|
August 7th, 2004, 01:22 AM
|
|
Lieutenant General
|
|
Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: spamming castle all over feasible?
Quote:
Originally posted by pohtato:
quote: Originally posted by Agrajag:
Just wanted to explain exactly what Cainehill meant:
Different terrain types affect the province's "stats", a farmlands province is high on gold income, but low on resources and magic sites, a swamp is low on gold and resources but high on magic sites, a mountain province is high on resources and therefor building a castle in it (and doubling its resource value) will net you more resources to use for your high resource units.
|
But would having a castle on mountain means the place is more "defensible" like in many other games? no . but heavy terrain (nonfarmlands/plains) reduce strategic movement when the armies don't have the special movement ability like forest / mountain survival.
doesn't protect you though from flying . so with caelum / abysia / mictlan expect always fliers attacking your hinterlands .
for all races which don't need stuff early-midgame that needs more than 15 resources to produce watchtower/mausoleum is good ( ryleh , mictlan etc. ) . just spam them in every province as i said .
with races who need high resource stuff earlygame you should take the 80 points 40 admin castle and build it only in strategic important locations . or you can consider taking a lower admin but high protection castle with these ( main focus on defense value , nbr of archertowers ) .
in lategame when you don't need your national troops anymore you can build everywhere a castle
|
August 7th, 2004, 02:26 AM
|
Private
|
|
Join Date: Aug 2004
Posts: 5
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: spamming castle all over feasible?
Quote:
Originally posted by Boron:
|
no . but heavy terrain (nonfarmlands/plains) reduce strategic movement when the armies don't have the special movement ability like forest / mountain survival.
doesn't protect you though from flying . so with caelum / abysia / mictlan expect always fliers attacking your hinterlands .
for all races which don't need stuff early-midgame that needs more than 15 resources to produce watchtower/mausoleum is good ( ryleh , mictlan etc. ) . just spam them in every province as i said .
with races who need high resource stuff earlygame you should take the 80 points 40 admin castle and build it only in strategic important locations . or you can consider taking a lower admin but high protection castle with these ( main focus on defense value , nbr of archertowers ) .
in lategame when you don't need your national troops anymore you can build everywhere a castle [/quote]
OIC...thanks for the explaination...was just wondering if you intend to go on spamming watchtower/masolluem, hence mass producing low resource units in every province is it a powerful tatic in SP? It seems that that was the tactic employed by AIs in my SP games.
Can you hope to win using only huge amount of low level units?
|
August 7th, 2004, 03:40 AM
|
Major General
|
|
Join Date: Jan 2004
Posts: 2,425
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: spamming castle all over feasible?
Quote:
Originally posted by pohtato:
Can you hope to win using only huge amount of low level units?
|
Against the AI? Yeah. Against multiple human players? I wouldn't bet on it, because the first flaming atomic death squad or SC you run into eats you for lunch.
|
August 7th, 2004, 03:48 PM
|
|
Lieutenant General
|
|
Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: spamming castle all over feasible?
Quote:
Originally posted by pohtato:
OIC...thanks for the explaination...was just wondering if you intend to go on spamming watchtower/masolluem, hence mass producing low resource units in every province is it a powerful tatic in SP? It seems that that was the tactic employed by AIs in my SP games.
Can you hope to win using only huge amount of low level units?
|
Well - with some nations, you build lots of the low cost castles, ignore the low resource troops, but recruit lots of mages - one in each castle, after building a lab there also. Then you use mages and summonings and hefty research to crush everyone.
__________________
Wormwood and wine, and the bitter taste of ashes.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|