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August 16th, 2004, 09:31 AM
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Major General
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Join Date: Jan 2004
Location: twilight zone
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Re: equipment configurations for supercombatants (
Quote:
Boron said:
you can't kill undead
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Be that way. Hmmph. You also cannot awe them, frighten them, seduce them (shucks, that might be real kinky), or blow their minds. OTOH, they never tire, hunger, thirst, lose patience, or argue with you. As such, they make great pets. And if they weren't cold, smelly, and dumb as a rock they might actually be useful replacements for husbands. 
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August 16th, 2004, 09:33 AM
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Lieutenant Colonel
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Join Date: Jul 2004
Location: Israel
Posts: 1,449
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Re: equipment configurations for supercombatants (
Quote:
Boron said:
Quote:
Arryn said:
Quote:
Pickles said:
Jade armour, flying boots, cheap sword, maybe a hat.
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Make sure the hat is a jester's cap, or at the very least a 10-gallon hat with a large peacock feather. There's nothing more amusing than killing your enemies with your fashion sense.
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you can't kill undead
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And that's why in another game forum my nick was UndeadDontDie =P
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
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August 16th, 2004, 09:37 AM
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Captain
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Join Date: Mar 2004
Location: Italy
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Re: equipment configurations for supercombatants (
Well, more than against undead think against Lifeless, like AE Ermor (but usually ppl play SG), or if you know the enemy is going to summon mass of skellies you can go for Flambeau (as someone told) or Demon Whip, or every weapon that could do a small area damage.
But you need to replace 2 items with a renvigoration item and a regenerative item, or they'll risk to get killed in the long stand since they can't exploit the draining life weapon.
__________________
- Cohen
- The Paladin of the Lost Causes
- The Prophet of the National Armyes
- The Enemy of the SC and all the overpowered and unbalanced things.
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August 16th, 2004, 09:39 AM
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Major
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Join Date: May 2003
Location: Solomon Islands
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Re: equipment configurations for supercombatants (
Quote:
Boron said:
a bit dreaming :
a wished nataraja can get heroic abilities because she is no real god right ?
so wish for a bunch of natarajs and in sp you should still be able to bring them in the HoF
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[img]/threads/images/Graemlins/ooo.gif[/img]
Someone upload a savegame file if you manage to do this!
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August 16th, 2004, 09:47 AM
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Sergeant
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Join Date: Nov 2003
Location: Fürth, Germany
Posts: 384
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Re: equipment configurations for supercombatants (
Quote:
Arryn said:
And if they weren't cold, smelly, and dumb as a rock they might actually be useful replacements for husbands.
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Where's the difference? 
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August 16th, 2004, 09:52 AM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
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Re: equipment configurations for supercombatants (
Quote:
deccan said:
Quote:
Boron said:
a bit dreaming :
a wished nataraja can get heroic abilities because she is no real god right ?
so wish for a bunch of natarajs and in sp you should still be able to bring them in the HoF
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[img]/threads/images/Graemlins/ooo.gif[/img]
Someone upload a savegame file if you manage to do this!
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well i don't play much sp anymore but in sp you should be able to wish at turn 50-70 . in my Last sp game which i have saved as abysia but don't continue on turn 53 100 exp is enough to come in the HoF .
since wished natarajas should be no gods it should be very possible to have some fully equipped natarajas on turn 50-70 in sp when playing atlantis and you hoard severe clams  .
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August 16th, 2004, 09:55 AM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
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Re: equipment configurations for supercombatants (
Quote:
reverend said:
Quote:
Arryn said:
And if they weren't cold, smelly, and dumb as a rock they might actually be useful replacements for husbands.
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Where's the difference?
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lol since you come from ulm and according to the nation description the ulmish are stocky medieval "humans" in your case there might be really no difference
sorry couldn't resist 
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August 16th, 2004, 10:32 AM
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Sergeant
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Join Date: Feb 2004
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Re: equipment configurations for supercombatants (
Quote:
Arryn said:Be that way. Hmmph. You also cannot awe them, frighten them, seduce them (shucks, that might be real kinky), or blow their minds. OTOH, they never tire, hunger, thirst, lose patience, or argue with you. As such, they make great pets. And if they weren't cold, smelly, and dumb as a rock they might actually be useful replacements for husbands.
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Ironically, I understand that getting married, for males, actually triggers the Twiceborn ritual...
- Kel
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August 19th, 2004, 01:24 AM
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Sergeant
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Join Date: Mar 2004
Location: cali
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Re: equipment configurations for supercombatants (
Quote:
Vicious Love said:
As for hand slots, a shield seems like a bad choice as, except in the case of missile fire, a good offense is much, much more effective than a good defense. At least when you have six or so turns per round. Imagine one of these bastards with dual Duskdaggers, or a Sword of Swiftness in one hand, a Duskdagger in the other.
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I really must disagree with this. Maybe an SC tricked out for offense would be good against another SC, but he'd be potted by the first petrify or drain life to roll around, or the first army of chaff summoners. When i build an SC, almost every item/spell involved is defensive in nature, because if you never die you will win nearly all your battles.
for instance, a favorite pretender scheme would involve a pretender with:
A drain life weapon, Blood Thorn if possible because its one handed.
Charcol shield, For the intrinsic fireshield, the prot and def bonus doesnt hurt, but a fireshield is great for taking out chaff.
Starshine Skullcap, For the MR. MR = Good. Very good.
Jade armor/ Hydra Skin, If i need Quickness then go with the Jade Armor, if i need poison resist or regen then go with the hydra skin. I like regen, not for the HP so much as the reduced chance to get an affliction.
Flying boots for mobility/ boots of quickness for quickness
Amulet of Luck, Antimagic Amulet Both are cheap and effective.
The spells i like to cast, which are almost all defensive in nature:
Quickness
Breath of Winter
Mirror Image
Air Shield
Mistform
Summon Earthpower (gives rejuve if your missing it)
Invulnerability/ironskin
Body Ethereal
Luck
Twist Fate
Astral Shield
Fire Shield
Soul vortex
My favorite combination on an SC pretender would be something like 4-6 air, 2 water, 2-3 earth, thereby avoiding the vulnerability to magic duel, and capitalizing on the number of mirror images.
I currently have a game going where i have about 10 niefel jarls running around with a N9 blessing and a standard loadout of
Wraith Sword
Possibly flying boots
Antie Magic Amulet
Lucky Pendant
They are all set to cast quickness, bless, breath o winter, and while i've lost a couple (stupidly tried to retake a manikin province with only SC's) They have steamrolled over all other indeps and i have yet to see an affliction pop up on a single one. This is on Faerun btw, so i already have a goodly number of provinces.
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August 19th, 2004, 07:01 AM
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Private
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Join Date: Aug 2004
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Re: equipment configurations for supercombatants (SCs)
[general]nice new forum  bad that i lost my old email & login though 
[on topic]
endgame favourite sc's configs are usually some kind of blood mage for me with atleast 1 bloodmagic and 2 fire magic.
equipped with hydra armor(10N), boots of reinvigoration(5N) 4 reinv, heart of life(20B)10 reinv, amulet of resilience(10N)5 reinv, scultuva vsomething(?A?E), demon whip(5F5B)
first spell is phoenix pyre then blood vengeance if you have researched blood 9 and has bloodslaves on itbut it isn't necessary.
then watch it defeat every army sent against it until it has so many afflictions it can't move almost. 
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