After looking at the screenies and faq, I'm not to impressed...
Quote:
"Combat happens both in space, where over a dozen unique ships attack and defend with a number of special attacks and upgrades, and on the ground, where armies clash using gigantic mechs, flamethrowers, suicide bombers and more."
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So, a handful of common ships, and a couple of race-specific ones...
Common infantry, and a special unit or two for each race.
The economics look to be pretty simplistic, and unit stats are too.
It appears to have all the complexity of an RTS twitch-clicker (very little), but is turn based...
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The demo, when it comes out, should nail things down.
I'll have to see what kind of replies my questions there get, too.