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  #11  
Old June 8th, 2001, 08:03 PM
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Default Re: Carriers/(Don\'t Get Hurt) in Strategic Combat

Right, but unless the carriers actually have weapons, they still run for the corners with maximum weapons range as a strategy. At least they did in all the sims I ran.

I want a strategy that I can use that won't require me to put weapons on my carriers. That would require a code change.

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  #12  
Old June 9th, 2001, 03:38 PM
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Default Re: Carriers/(Don\'t Get Hurt) in Strategic Combat

quote:
I want a strategy that I can use that won't require me to put weapons on my carriers.

<shrug>Different play styles. I'll routinely put at least one weapon on anything that I can fit them on. I think the only class I've never armed is Colony Ships.

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  #13  
Old June 9th, 2001, 06:27 PM
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Default Re: Carriers/(Don\'t Get Hurt) in Strategic Combat

My main problem with putting a weapoon on a carrier and giving it a maximum weapons range tactic is taht if I am facign an opponent with longer range weapons than my own, I am virually gauranteeing that my carrier is going to take damage during the battle. The only way it's not is if my fighters can finish the enemy off before the carrier get into range, or if I put enough shields on it to protect it for a few rounds.

With a strategy that is based on the range of my opponents weapons, I at least have a better chance of getting out of the battle unharmed.

Of course I could put a single CSM and a few PDC's on the carrier. Set the CSM to target nearest, and the PDC's to only target seekers aimed at own ship. That would probably keep me out of range of anything but another seeker, and the PDC's would take care of those. But all that takes up room I could use for more fighters.

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  #14  
Old June 11th, 2001, 10:21 AM
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Default Re: Carriers/(Don\'t Get Hurt) in Strategic Combat

QUOTE:
...taht if I am facign an opponent with longer range weapons than my own, I am virually gauranteeing that my carrier is going to take damage during the battle
/QUOTE

Well, mod a new weapon like the one I described a few Posts down and give it a range greater than any other weapon. Have different tech levels if you like, with different ranges, so you can use shorter range in the early game and longer range later on.

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