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  #1  
Old June 12th, 2001, 03:52 AM
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Default Enviromental Resistance

Anyone figured out exactly what effect it has yet?
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Old June 12th, 2001, 04:17 AM
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Default Re: Enviromental Resistance

Basically it modifies Planetary Conditions. IE, if you had a high enough Environmental Resistance, a world shown as Deadly would be Optimal or Good for you. Thus a 150% Env.Resist. + 9% Reproduction race are a lot like rabbits.
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Old June 12th, 2001, 04:20 AM
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Default Re: Enviromental Resistance

Yup. Drake did a test a while back and posted his results in a thread titled "General question" that started on March 13. Since then, I've tried it out and successfully duplicated his results. Here's the complete text of Drake's post:

From previous testing I've done, Env. Resist. has only shown to have an effect on growth rate,independant of anything else.

Every 5 points in it raises growth by 1%. I tested this for Unpleasant and up, so if someone wants to double check this for worse conditions, be my guest.

Unfortunately, this appears to be a case where it'd make sense for it to affect how well your population handled poor conditions, people assumed that's what it did, and the misinformation spread...

FYI, I basically had several growth tables laid out with the percentage increase charted for variations in condition, Env. Resist. values, and reproduction values. In every case across the board, the 5% to 1% ratio held true. The border is between 0/1 and 5/6, so you can reduce your starting % to 96% with no ill effect. I'd suggest making it 81% and using the points in reproduction to compensate - it's cheaper until you hit the breakpoint for repro.
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Old June 12th, 2001, 08:51 AM
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Default Re: Enviromental Resistance

Thanks for the info. Does the 5 points for every 1% hold true for reproduction as well or is that 1 point for 1% increase?
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Old June 13th, 2001, 12:33 AM
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Default Re: Enviromental Resistance

Jubala: Reproduction is a 1/1 basis, unlike Env. Resistance. So, dropping E.R. to 81% and raising Repro. to 109% evens out cost wise, and you end up with +6% reproduction in the bargain (-3% from E.R., +9% for Repro.). Yet another reason why using breakpoints is just begging for abuse by point-optimizers -- none of whom, I'm sure, play this game.
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Old June 13th, 2001, 01:06 AM

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Default Re: Enviromental Resistance

What effect does it have on an Optimal planet?
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Old June 13th, 2001, 01:37 AM
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Default Re: Enviromental Resistance

Thanks Droplede!
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Old June 13th, 2001, 01:43 AM
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Default Re: Enviromental Resistance

No problem.

Martin: Hmmm. Haven't paid attention to whether it works on optimal planets, too. If I get a chance after work tonight, I'll set up a range of planets in the map editor and check it out. Thanks for the idea.
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Old June 13th, 2001, 01:52 AM

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Default Re: Enviromental Resistance

I don't think it affectes optimal planets as there is nothing to resist. I may be wrong, I have not tested this.
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Old June 13th, 2001, 05:06 PM

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Default Re: Enviromental Resistance

Manual says that enviromental resistance effects also on hapiness. Does anyone know how?
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