.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #71  
Old September 10th, 2004, 08:21 PM

Kel Kel is offline
Sergeant
 
Join Date: Feb 2004
Posts: 320
Thanks: 0
Thanked 0 Times in 0 Posts
Kel is on a distinguished road
Default Re: I suck with Pythium ... please help!

Mages *will* cast relief after turn 5. I don't know what conditions encourage it but I have seen relief casters cast it repeatedly through long battles, much to my relief, so to speak.

True, you can't count on it...but then that applies to most mage scripting

I don't know if you are already doing it but I tend to make at least some of my communion masters into communion slaves also. This does take up one of their 5 guaranteed spell slots so it's more useful in long battles (then again, I don't bother with communions early on or in small battles unless I *really* need a specific spell).

It may also be what you are casting and who your masters are since, as you knwo, the more paths you have, the cheaper each spell is.

- Kel
Reply With Quote
  #72  
Old September 10th, 2004, 08:23 PM

Huzurdaddi Huzurdaddi is offline
First Lieutenant
 
Join Date: Mar 2004
Location: Seattle
Posts: 771
Thanks: 0
Thanked 3 Times in 2 Posts
Huzurdaddi is on a distinguished road
Default Re: I suck with Pythium ... please help!

Quote:

For all you critics of AAs and Harbingers out there - do you have any better ideas on how to spend your astral gems for the purpose of defeating devils?

If you are talking late game then the answer all troop: doom horrors. For the cost of 3 angelic Hosts you get a commander who has a strat move of 10 and who can take out tons of devils.

Before you get to that tech level there is not much you can do other than make an SC via alchemy.

Quote:

I like Archolaept's plan w/ the 6+ theurgs and N communicants, the best.

Well it's a nice plan. But it does not work out too well. Devils in quanity are very hard for Pythium to handle. Heck they are hard for most armies ( not SC's ) to handle.
Reply With Quote
  #73  
Old September 10th, 2004, 08:30 PM
archaeolept's Avatar

archaeolept archaeolept is offline
Lieutenant General
 
Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
archaeolept is on a distinguished road
Default Re: I suck with Pythium ... please help!

Quote:
Mages *will* cast relief after turn 5. I don't know what conditions encourage it but I have seen relief casters cast it repeatedly through long battles
w/ pythium? my experience is that they usually don't, though their may be ways to "entice" them to do so.
Quote:
Well it's a nice plan. But it does not work out too well. Devils in quanity are very hard for Pythium to handle. Heck they are hard for most armies ( not SC's ) to handle.
Lol. well, surely it does depend on the relative numbers of theurgs and devils. as a cost effective method, given that pythium has no trouble forging staff of storms, it certainly can work. you can also script them for falling frost or orb lighting, or hell, wrathful skies and false horrors , or whatever else suits your fancy. the only advantage of banishing demons is the lack of any fatigue cost, which is negated if you have a lizard anyways



ooh, and against devils, don't forget to throw in a water gem for "rain"
Reply With Quote
  #74  
Old September 10th, 2004, 10:44 PM
Arryn's Avatar

Arryn Arryn is offline
Major General
 
Join Date: Jan 2004
Location: twilight zone
Posts: 2,247
Thanks: 0
Thanked 0 Times in 0 Posts
Arryn is on a distinguished road
Default Re: I suck with Pythium ... please help!

Quote:
Thufir said:
The one big lack w/r to Angelic Host is that the troops are non-replenishable, which is not true of most summoned leaders that come w/ matching troops. I think it would be cool, and not unbalanced to add a spell out there that summoned the Angel of the Host, at some low cost.
Trolls can be summoned independently of the kings, so angels ought to be as well. OTOH, the devs may not consider an archangel as a "king/queen" type unit.
__________________
Visit my Dominions II site
Reply With Quote
  #75  
Old September 11th, 2004, 12:41 AM
Graeme Dice's Avatar

Graeme Dice Graeme Dice is offline
General
 
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
Graeme Dice is on a distinguished road
Default Re: I suck with Pythium ... please help!

Quote:
Boron said:
Only banefire / gifts from heaven may work but these spells are so hard to get casters for that you can't count on them.
Thunder strike, astral fires, falling frost, frozen heart, raise skeletons + drain life or drain life + raise skeletons depending on what order you want them in, bladewind etc. Those are all effective spells against Devils.
Reply With Quote
  #76  
Old September 11th, 2004, 12:44 AM
Graeme Dice's Avatar

Graeme Dice Graeme Dice is offline
General
 
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
Graeme Dice is on a distinguished road
Default Re: I suck with Pythium ... please help!

Quote:
Huzurdaddi said:
I'll see how it works for more sane numbers of thurges ( like 4 or so ). I have a feeling that 8 will be insufficient.
You'll probably want about 4-5 communicants per theurg when you have 4 or so theurgs.

Quote:
After those 5 spells random things are going to happen. Which also limits it's power.
These spells will usually be things like thunderstrike, paralyze, soul slay, and such, plus body ethereal, so they aren't that useless.
Reply With Quote
  #77  
Old September 11th, 2004, 12:45 AM
Graeme Dice's Avatar

Graeme Dice Graeme Dice is offline
General
 
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
Graeme Dice is on a distinguished road
Default Re: I suck with Pythium ... please help!

Quote:
Huzurdaddi said:
No number of releif casters will buy you more than 5 turns extra. On the 6th turn they will stop casting releif. I have never seen them cast it after that point.
Relief gets cast when the fatigue of your entire army starts to get to be large. Cast heat from hell, rigor mortis, or rain if you want your army to generate more fatigue so that relief gets cast more often. You can also put clockwork horrors on the field, since their fatigue generation will trigger the casting of relief.
Reply With Quote
  #78  
Old September 11th, 2004, 12:53 AM

Huzurdaddi Huzurdaddi is offline
First Lieutenant
 
Join Date: Mar 2004
Location: Seattle
Posts: 771
Thanks: 0
Thanked 3 Times in 2 Posts
Huzurdaddi is on a distinguished road
Default Re: I suck with Pythium ... please help!

Quote:

Thunder strike, astral fires, falling frost, frozen heart, raise skeletons + drain life or drain life + raise skeletons depending on what order you want them in, bladewind etc. Those are all effective spells against Devils.

Thunder stike works quite well on devils. Astral fires not so well, MR negates and it's hard for pythium to get access to it, falling frost is ok but does not really kill devils all that well ( it really should don't know what goes wrong ), Blade wind works decently but against it is hard for Pythium to gain access to it, raise dead/drainlife works well against anything, but is hard for pythium to gain access to it.

Of those suggestions the best two for Pythium are Thunderstrike and falling frost. And thunderstrike has a cool sound effect.
Reply With Quote
  #79  
Old September 11th, 2004, 01:01 AM

Huzurdaddi Huzurdaddi is offline
First Lieutenant
 
Join Date: Mar 2004
Location: Seattle
Posts: 771
Thanks: 0
Thanked 3 Times in 2 Posts
Huzurdaddi is on a distinguished road
Default Re: I suck with Pythium ... please help!

Quote:

You'll probably want about 4-5 communicants per theurg when you have 4 or so theurgs

3 seems to work at 4 theurgs. They die exceedingly rarely. I have not tested for 5 theurgs.

Quote:

These spells will usually be things like thunderstrike, paralyze, soul slay, and such, plus body ethereal, so they aren't that useless.

Actually I see a tremendous amount of ghost wolves. Mostly when the opposing army is retreating. I do however also see soul slay and enslave mind which is nice.

Quote:

Relief gets cast when the fatigue of your entire army starts to get to be large.

Really? Are you sure about this? If so then clockwork horrors could be quite useful.
Reply With Quote
  #80  
Old September 11th, 2004, 10:28 AM

Tuna Tuna is offline
Corporal
 
Join Date: Aug 2004
Posts: 98
Thanks: 0
Thanked 0 Times in 0 Posts
Tuna is on a distinguished road
Default Re: I suck with Pythium ... please help!

A little thing I've found out about mages casting relief: If you have mass protection up, they are a LOT more likely to cast relief once the script runs out, as you dont have protection to cast.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:42 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.