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  #71  
Old September 16th, 2004, 08:25 AM
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Default Re: MP game; very hard research. Any takers?

Incidentally, should I run the turn with 2.14 and then tell you to upgrade, or should I say "from turn 3 onward, we are with 2.14"? In other words, do I have to change the Version before running the turn, or after?

Two votes in favour of waiting for Yellow Cactus then.
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  #72  
Old September 16th, 2004, 08:50 AM

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Default Re: MP game; very hard research. Any takers?

I don't think it matters either way Alneyan. So long as most players agree, just make the change however is the most convenient to you.
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  #73  
Old September 16th, 2004, 08:56 AM
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Default Re: MP game; very hard research. Any takers?

It may matter if it creates boggus combat replays. On the other hand, there may be no battles on the coming turn; or are some nations already on the offensive?

As I have both Versions installed, I can make the switch at any moment without a glitch; at least, if I don't confuse my two exes.
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  #74  
Old September 16th, 2004, 05:34 PM
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Default Re: MP game; very hard research. Any takers?

Three votes to wait for Yellow Cactus. Add that to your two, and we're up to five!
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  #75  
Old September 16th, 2004, 05:42 PM
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Default Re: MP game; very hard research. Any takers?

Under the Official Rules of Game Administrating 101, no game owner may cast her vote either way. For purposes of counting her forbidden vote, it will only count as a regular ballot, and not as two different voices. Likewise, the game owner cannot pressure players into voting, especially if she attempts to make the said players vote in the same direction as her two non-existant votes.

In other words, we will be waiting for Yellow Cactus, as it seems to be the will of most of the voters. Note, however, that the whole digression about my own vote is, well, simply a digression. Do I get a cookie for this sentence which should qualify as being "the most useless statement of the year"?
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  #76  
Old September 19th, 2004, 09:42 AM

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Default Re: MP game; very hard research. Any takers?

Man's castellans are the wimpiest leaders I've ever seen. He routed when I had 0 casualties. *Huff*

I wish Dom2 had an execute commander command.
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  #77  
Old September 19th, 2004, 09:49 AM
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Default Re: MP game; very hard research. Any takers?

Ah, that was it. It happened to me as well, but only the archers routed then (fortunately). They took exactly two arrows for little damage, but routed nonetheless.

You can execute your commander actually; send the offending leader to any province nearby alone, with orders to attack the closest enemy. It should be much better if this province happens to be filled with cavalry, and even gives you a very accurate report of the defenders of this province. Be careful not to let know your other commanders about this unfortunate accident; somehow, it might have an impact on their own morale.
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  #78  
Old October 12th, 2004, 09:36 AM
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Default Re: MP game; very hard research. Any takers?

Yellow Cactus (playing Ulm) has withdrawn from the game. I believe I will be playing them for the next few turns, until a replacing player can be found. If nobody steps in, they will likely go AI.
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  #79  
Old October 15th, 2004, 12:00 AM
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Default Re: MP game; very hard research. Any takers?



Feh. Yellow Cactus and Ighalli couldn't be bothered to search for replacement players before bailing out?

Let me just add them to Cohen, Boron, Stormbinder, and others whom I will either avoid getting into games with in the future, or seek to wipe out early since they're going to screw the game up after.
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  #80  
Old October 15th, 2004, 12:21 AM

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Default Re: MP game; very hard research. Any takers?

Incidentally, Alneyan, didn't you say that you started next to Abysia? No offense, but having you play Abysia in addition to Arco then would be a little unfair...

Should probably post an official advertisement here too for the open positions. If everyone agrees, I'm all for pausing the game until replacements are found, or if not, the nations are set to AI.
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