.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old September 16th, 2004, 11:33 PM

lithiumxsl lithiumxsl is offline
Private
 
Join Date: Feb 2004
Posts: 33
Thanks: 0
Thanked 0 Times in 0 Posts
lithiumxsl is on a distinguished road
Default rate of the construction

I’m looking for a formula on how the rate works in this game. If a planet has [100% Min] [100% Org] [100% rad] how does the rate get determined in the construction....?
Reply With Quote
  #2  
Old September 16th, 2004, 11:38 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: rate of the construction

Construction of facilities, ships, etc. is not affected by planetary value. Only resource production from facilities or remote mining components (as long as there is no colony on the planet) are affected by value. If all you have on a planet is a mineral miner, the production is (mineral miner production) * (min value / 100).
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #3  
Old September 16th, 2004, 11:55 PM

lithiumxsl lithiumxsl is offline
Private
 
Join Date: Feb 2004
Posts: 33
Thanks: 0
Thanked 0 Times in 0 Posts
lithiumxsl is on a distinguished road
Default Re: rate of the construction

That can’t be right...I deleted every Facility on the planet and system and it still showed Rates at the construction rate . I was looking for a way to get a grasp of how the game comes up with population and rate in the construction area, and it made no sense on how it comes up with those numbers.
Reply With Quote
  #4  
Old September 16th, 2004, 11:59 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: rate of the construction

You get a base 2000 construction rate with no facilities. Space Yard facilities can increase the construction rate.

Note that there is a huge difference between "construction" and "production." "Construction" refers to the rate at which you can build stuff per turn. 2000 minerals construction means that you can apply 2000 minerals to a project in one turn. "Production" refers to actually producing resources. Mineral Miners produce minerals each turn, for example. Construction and production are not interrelated, except in the sense that you have to be producing resources in the empire in order to be able to build anything.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #5  
Old September 17th, 2004, 12:06 AM

lithiumxsl lithiumxsl is offline
Private
 
Join Date: Feb 2004
Posts: 33
Thanks: 0
Thanked 0 Times in 0 Posts
lithiumxsl is on a distinguished road
Default Re: rate of the construction

Go to your SE game and look at the Space Empires IV Manual. Look for the "Set Construction Queue" and youll see rates that say 2400 for all three. how do they get those numbers..? RATES
Reply With Quote
  #6  
Old September 17th, 2004, 12:10 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: rate of the construction

Does your empire have the Hardy Industrialist trait, and/or a bonus to Construction Aptitude?
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #7  
Old September 17th, 2004, 12:10 AM

lithiumxsl lithiumxsl is offline
Private
 
Join Date: Feb 2004
Posts: 33
Thanks: 0
Thanked 0 Times in 0 Posts
lithiumxsl is on a distinguished road
Default Re: rate of the construction

You mean there is a base (2000) for all planats that have 100% or all planats have that as a base no matter what..? (the 2000)
Reply With Quote
  #8  
Old September 17th, 2004, 12:11 AM
Sivran's Avatar

Sivran Sivran is offline
Sergeant
 
Join Date: Dec 2003
Posts: 251
Thanks: 0
Thanked 0 Times in 0 Posts
Sivran is on a distinguished road
Default Re: rate of the construction

To Fyron you listen, for he is the SE4 Expert Guy.
Reply With Quote
  #9  
Old September 17th, 2004, 12:11 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: rate of the construction

Quote:
lithiumxsl said:
You mean there is a Base for all planats that have 100% or all planats have that as a base no matter what..? (the 2000)
Value has _nothing_ to do with construction rates. It only affects the generation of resources by facilities each turn. Construction rates are determined by either the base rate (2000) or by the space yard facility on the planet. There is no affect upon build rates by planetary value.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #10  
Old September 17th, 2004, 12:14 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: rate of the construction

As for population... it provides a percent bonus to construction rates and to resource production rates. You can see the bonus your planet gets by selecting the planet from the main game window and clicking on the Abilities tab.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:36 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.