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  #1  
Old October 7th, 2004, 01:58 PM
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Wauthan Wauthan is offline
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Default A few additional questions

Hello again! Just have a few questionmarks that I hoped you could help me straighten out.

Tried to mod some items (wanted to make the "superuniques" more readily available) but for some reason the primary path and cost doesn't show up. Only the #secondarypath and #secondarylevel commands seem to work. Wanted to verify that it really is #mainpath and #mainlevel.

Noticed that the death9 blessing still produces that same soulless every time it triggers. Is this intended? Thought it was supposed to work as the reanimation spell.

I also wondered if there are any chances for a modcommand that lets you use a units sprite on a custom unit? Modcommands for altering the basic province units and independant armies? Or perhaps even a chance to mod the strongholds?

This is in my opinion the best fantasy wargame ever created and a great deal of kudos to Illwinter for providing not only the game itself but the tools for reinventing gameplay.
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Old October 7th, 2004, 05:59 PM
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Default Re: A few additional questions

Found out what I was doing wrong. Seems the #secondarypath command might be a bit bugged. It sometimes overwrote the #mainpath command. All that was needed was to put #constlevel 8 for each superunique. Got my prophet decked out in Solaris Sun Set now.

Noticed that it's just not death9 blessing that creates the same soulless every time. All the soulless summoned by the "Raise Dead" seems to be this one unit as well. I'm starting to suspect there's very simple explanation behind this error. :/
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  #3  
Old October 29th, 2004, 03:22 AM

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Default Re: A few additional questions

Actually I am running into the same problem wrt. the

#secondarypath and
#secondarylevel

commands. Has anyone used these successfully? I tried quite a few combinations and I just can not get it to work.

Can anyone help me out with this?
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Old October 29th, 2004, 04:34 AM
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Default Re: A few additional questions

My guess is that the #secondarypath and #secondarylevel commands only work for items that already have a secondary cost in gems. If I try to put these commands, on an item that only uses a single type of gem, the #secondary commands either overule the #main commands or "fnords" things up (such as the item cost is suddenly neither gemtype or is the same cost twice, ex 20 fire + 20 fire).
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Old October 29th, 2004, 05:18 AM

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Default Re: A few additional questions

Well it is certianly true that it does not work with items that only have one path currently.

Sadly it is also true that it does not work with items that have two paths currently!

It seems to me to be quite borked! Maybe I am doing something wrong though.
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  #6  
Old October 29th, 2004, 10:09 AM
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Default Re: A few additional questions

It is borked. It is fixed and the next patch will allow you to have two paths.
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