|
|
|
|
|
October 25th, 2004, 05:34 PM
|
Corporal
|
|
Join Date: Jul 2004
Location: clemson, sc
Posts: 55
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
What is a golem?
I'm experimenting with the Golem Cult. Machaka, with easy access to earth and nature seems a natural for it. But, I'm not always sure what is a golem. Here is what I've found so far:
Claymen
Enlivened Statues
Lumber Constructs
... are
These should be but I haven't checked:
Golems
Seige Golems
Iron Dragon
Mechanical Men
Clockwork horros
Crusher
These sound like they should be but arent:
Manikin
Mandragora
These might be:
Corpse Constructs
So, what do I need to add? And what can move from one list to another? And do any get special bonuses? I think I get a larger boost for Lumber Const then I do in Enliven Statues in the same domain. I'm checking that now.
Rylen
|
October 25th, 2004, 06:19 PM
|
|
Major
|
|
Join Date: Sep 2003
Posts: 1,177
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: What is a golem?
Quote:
rylen said:
I'm experimenting with the Golem Cult. Machaka, with easy access to earth and nature seems a natural for it. But, I'm not always sure what is a golem.
|
It's much easier to check this with a dedicated mapfile. Eg, make a copy of eye.map to golemcult.map, edit golemcult.map, change the title (#dom2title) to "Golem Cult", and add these lines:
#specstart 0 1
#setland 1
#commander "Golem"
#commander "Siege Golem"
#commander "Mechanical Man"
#commander "Corpse Construct"
.
.
.
etc. (add all the unit types you want to check as commanders)
Now design a new pretender for Abysia with the Golem Cult theme and a high dominion, start a new game on the "Golem Cult" map, be sure to leave the "Special start locations" enabled (it should be by default).
Generate a few turns, and look at your commanders. If their hit points have increased, then their unit type is affected by the Golem Cult theme.
[Edit: for this test, it'd be better to choose a high-number province as your starting province. Starting in 1 will give some of your commanders an heroic ability in turn 2, which might turn out to be 'heroic toughness']
__________________
God does not play dice, He plays Dominions Albert von Ulm
|
October 25th, 2004, 06:32 PM
|
|
Lieutenant General
|
|
Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: What is a golem?
If that works, the description of Golem Cult when creating a pretender is incorrect, as it says "All golems and other mindless constructs will receive an increased number of hit points when created inside a friendly dominion."
"When created" implies that the extra HPs come from the dominion strength at creation time, and commanders already on the map won't be considered to be "created", I don't think.
It also means that once created in a high dominion area, you can freely move them to hostile dominion without losing the extra HPs.
__________________
Wormwood and wine, and the bitter taste of ashes.
|
October 25th, 2004, 06:45 PM
|
|
Major
|
|
Join Date: Sep 2003
Posts: 1,177
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: What is a golem?
Quote:
Cainehill said:
If that works, the description of Golem Cult when creating a pretender is incorrect
|
Never believe the blurb texts . Golem Cul's unique effect is to give your constructs extra HPs, depending on your dominion strength in the province they're in. They aren't affected by adverse dominion (their HPs will only go down to normal here, and will raise again when you bring them back home).
__________________
God does not play dice, He plays Dominions Albert von Ulm
|
October 26th, 2004, 04:37 AM
|
|
Second Lieutenant
|
|
Join Date: Dec 2003
Posts: 475
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: What is a golem?
I wonder if Golem Cult works in conjunction with the global spell "Mechanical Militia"? Both of them give you a solid defence (which is the best kind of offence) so if they work together your opponent would pay dearly for every province he invades inside your dominion. I can see Iron Faith Ulm being particularly strong in this strategy since their priests get the inquisition bonus.
|
October 26th, 2004, 07:42 AM
|
|
Major
|
|
Join Date: Sep 2003
Posts: 1,177
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: What is a golem?
Quote:
Wauthan said:
I wonder if Golem Cult works in conjunction with the global spell "Mechanical Militia"? Both of them give you a solid defence (which is the best kind of offence) so if they work together your opponent would pay dearly for every province he invades inside your dominion. I can see Iron Faith Ulm being particularly strong in this strategy since their priests get the inquisition bonus.
|
Golem Cult requires a magic scale, Iron Faith requires drain. You can't pick more than one theme anyway.
__________________
God does not play dice, He plays Dominions Albert von Ulm
|
October 26th, 2004, 07:54 AM
|
|
Second Lieutenant
|
|
Join Date: Dec 2003
Posts: 475
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: What is a golem?
Quote:
Nagot Gick Fel said:
Quote:
Wauthan said:
I wonder if Golem Cult works in conjunction with the global spell "Mechanical Militia"? Both of them give you a solid defence (which is the best kind of offence) so if they work together your opponent would pay dearly for every province he invades inside your dominion. I can see Iron Faith Ulm being particularly strong in this strategy since their priests get the inquisition bonus.
|
Golem Cult requires a magic scale, Iron Faith requires drain. You can't pick more than one theme anyway.
|
Doh! Never post until you checked the facts first. I'm writing this at work so my mind was a bit distracted.
Then what faction would make best use of Golem Cult? Vanheim perhaps? Marignon are the best Dominion pushers but they don't get good access to the magic needed. Vanheim got fairly durable priests and the dwarves can pump out even the higher tier golems. I know I've used Claymen en masse as Atlantis but Lumber Constructs are not interesting enough to sacrifice nature gems for.
More research into the nature of what is a "golem" seems to be needed. Seems Rylen hit a nugget.
|
October 26th, 2004, 09:30 AM
|
|
Major
|
|
Join Date: Sep 2003
Posts: 1,177
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: What is a golem?
Quote:
Wauthan said:
Then what faction would make best use of Golem Cult? Vanheim perhaps?
|
Vanheim, Arco, Machaka. These are my Favorites Golem Cult candidates. I also got surprisingly good results with R'lyeh the one time I picked Golem Cult, based on the premise that many constructs can go wet, and often are either mindless or magic or both (all of these being good things for the squids).
__________________
God does not play dice, He plays Dominions Albert von Ulm
|
October 26th, 2004, 11:29 AM
|
|
National Security Advisor
|
|
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
|
|
Re: What is a golem?
Interesting thread. I'll be trying W9E4 Cyclops with Vanheim Golem Cult when I have time!
|
October 26th, 2004, 12:08 PM
|
|
Lieutenant General
|
|
Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: What is a golem?
Quote:
Wauthan said:
Then what faction would make best use of Golem Cult? Vanheim perhaps? Marignon are the best Dominion pushers but they don't get good access to the magic needed. Vanheim got fairly durable priests and the dwarves can pump out even the higher tier golems. I know I've used Claymen en masse as Atlantis but Lumber Constructs are not interesting enough to sacrifice nature gems for.
|
Pangaea and Man might also, given cheap temples that allow them to build their dominion quite well. A bit harder to mass the mages required to do the castings though, I think.
__________________
Wormwood and wine, and the bitter taste of ashes.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|