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July 9th, 2001, 06:14 AM
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Captain
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Join Date: Jun 2001
Location: Oh, I\'m out there
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Re: ultimate mod
Just swung by the site and the link didn't seem to be working. Is the link just down or I am I just an idiot?
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July 9th, 2001, 06:19 AM
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Sergeant
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Join Date: Feb 2001
Location: Utah
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Re: ultimate mod
Thank god I'm not the only one. I've tried to get it all day but it either gives me a 404 (not there) error or it says that it is too busy.
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July 9th, 2001, 06:44 AM
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Captain
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Join Date: Jun 2001
Location: Oh, I\'m out there
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Re: ultimate mod
Keep at it, it took me quite a while but I'm finally getting it.
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July 9th, 2001, 07:25 AM
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Captain
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Join Date: Jun 2001
Location: Oh, I\'m out there
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Re: ultimate mod
Never mind, can't get it. Seems halfway through the download the site connection was lost.
[This message has been edited by ZeroAdunn (edited 09 July 2001).]
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July 9th, 2001, 06:28 PM
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Private
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Join Date: Jan 2001
Location: Nashville, TN, USA
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Re: ultimate mod
Has anyone got the mod to work. I've tried on two different machines and the game locks up the computer on the opening screen. Using SE4 Ver. 1.41 on W2K.
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July 9th, 2001, 06:36 PM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
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Re: ultimate mod
I had the same problem. I took out the four .cur files in the Ultimate/Pictures/Game directory and it works now. My pc has NT4.0, which I know is similer to W2K.
I hadn't had a chance to email Hadrian about it yet, but I saw you were having a similer problem. I hope he doesn't mind me posting this. I wouldn't call it a fix. Just a workaround until he can determine what is causing the problem.
Geoschmo
[This message has been edited by geoschmo (edited 09 July 2001).]
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
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July 9th, 2001, 08:16 PM
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Private
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Join Date: Jan 2001
Location: Nashville, TN, USA
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Re: ultimate mod
Thanks Geo.
I removed the cursor files and the game loaded fine.
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July 9th, 2001, 08:18 PM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
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Re: ultimate mod
Thanks for the confirmation MRH. I emailed Hadrian about it, but haven't heard back yet.
My guess is the cursors are incompatible with the new windows Versions for some reason.
Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
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July 9th, 2001, 08:59 PM
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BANNED USER
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Join Date: Jul 2000
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Re: ultimate mod
I can confirm the cursors aren't working.
[ June 15, 2003, 05:47: Message edited by: General Talashar ]
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July 9th, 2001, 10:32 PM
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Corporal
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Join Date: Jan 2001
Location: Riverside,Ca,USA
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Re: ultimate mod
Got the mod and am trying it out. (It seems to be working fine on my machine.) Still early in the game but the only bug sofar happens when I upgrade a ship design. Some of the ship components get replaced with base shield generators, chaff, anti-fighter cannons, items I could not normally be be able to put on the design. I have seen this before in some of the other mods when they first came out. Perhaps someone who has fixed this problem could let you know how.
I'll let you know if I come across any others.
__________________
I apologize. I'm ... sorry. I'm sorry we had to defend ourselves
against an unwarranted attack. I'm sorry that your crew was stupid
enough to fire on a station full of a quarter of a million civilians,
including your own people. And I'm sorry that I waited as long as I
did before I blew them straight to hell. ... As with everything else,
it's the thought that counts. -- Captain John Sheridan, Babylon 5
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