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November 16th, 2004, 11:44 PM
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Lieutenant Colonel
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Join Date: Feb 2004
Location: Chicagoland
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Re: More spell questions...
Quote:
deccan said:
I knew it was too good to be true. :sniff: :sniff:
*snip*
And what do you think I can wish for that can best deal with an air queen? I still think another air queen...
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Or maybe you could just leave her alone, if she's not really bothering you...
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In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
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November 17th, 2004, 01:07 AM
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Major
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Join Date: May 2003
Location: Solomon Islands
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Re: More spell questions...
Quote:
Reverend Zombie said:
Or maybe you could just leave her alone, if she's not really bothering you...
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Well, yours isn't the only AQ I'm having trouble with in an MP game.
But it still makes a good example, y'know like in a strictly academical, not that I would ever want to use it or consider breaking our NAP but let's just ask anyway just in case way...
I'm playing AE Ermor in that game with Reverend Zombie. The scenario I want to ask about a counter for involves an AQ (the one with glamor) equipped with a flambeau casting Wrathful Skies before attacking. In Reverend Zombie's case, the AQ did not have CR or FR at that time, but it wouldn't be wise to rely on it.
After thinking about it for a while, the best thing I could come up with was a swarm of mechanical men led by a few SR firbolgs armed with Standards of the Damned. This should work but the setup has low mobility and it would be hard to catch the AQ specifically.
Moonblades (Huz's suggestion) probably won't work too well IMHO, because you need to count on the AQ's mirror image protecting her from a few hits (in which time she will most certainly hit you). But IIRC, wraith swords do fatigue damage even if it hits a mirror image, so that would be my choice, but using what anti-SC chassis?
Any sort of undead / demonic chassis would die quickly to the flambeau, so what else? Firbolgs are too fragile, which is why I'm thinking of another AQ...
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November 17th, 2004, 01:58 AM
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General
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Join Date: Nov 2000
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Re: More spell questions...
Quote:
deccan said:
After thinking about it for a while, the best thing I could come up with was a swarm of mechanical men led by a few SR firbolgs armed with Standards of the Damned.
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Well, for the death nations, your standard anti-SC tactic is D4 mages casting drain life. Demiliches are perfect for this in a defensive or offensive role.
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Any sort of undead / demonic chassis would die quickly to the flambeau, so what else? Firbolgs are too fragile, which is why I'm thinking of another AQ...
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Sea troll kings are a possibility, though their stats aren't stellar.
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November 17th, 2004, 02:39 AM
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First Lieutenant
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Join Date: Mar 2004
Location: Seattle
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Re: More spell questions...
Quote:
Moonblades (Huz's suggestion) probably won't work too well IMHO, because you need to count on the AQ's mirror image protecting her from a few hits (in which time she will most certainly hit you).
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Well I did say a couple of dudes. Assuming you can find something that will not be roasted in one hit by the flambea ( trolls are one possibility as mentioned above ) you will be able to take far more hits than she will ( since she will *I think* die on the 1st hit ... hmm just did the math it will take 2 hits ).
Quote:
Well, for the death nations, your standard anti-SC tactic is D4 mages casting drain life
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This is 100% correct. I also think that bane fire will work dandy assuming you can hit with it. One hit or two not exactly sure but she will be cooked quite quickly assuming you can hit.
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November 17th, 2004, 03:51 AM
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Lieutenant General
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Join Date: Feb 2004
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Re: More spell questions...
golems w/ skull standards.
fairly cheap, can't be sucked w/ lifedraining weapons, and can teleport right into the action.
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November 17th, 2004, 04:54 AM
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First Lieutenant
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Join Date: Mar 2004
Location: Seattle
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Re: More spell questions...
Quote:
golems w/ skull standards.
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NICE ONE!
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November 17th, 2004, 07:15 AM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
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Re: More spell questions...
Quote:
archaeolept said:
golems w/ skull standards.
fairly cheap, can't be sucked w/ lifedraining weapons, and can teleport right into the action.
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Please enlighten me. Why skull standard?
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November 17th, 2004, 07:23 AM
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Major
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Join Date: May 2003
Location: Solomon Islands
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Re: More spell questions...
Quote:
izaqyos said:
Please enlighten me. Why skull standard?
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I believe he meant standard of the damned. Anyway, what about my question about global enchantments and enchantment bonus sites? Does it work like you'd intuitively expect (i.e. spend 50 gems on Mother Oak in enchantment bonus 20 site and you get 10 free gems worth of dispel protection)?
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November 17th, 2004, 10:42 AM
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Lieutenant Colonel
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Join Date: Feb 2004
Location: Chicagoland
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Re: More spell questions...
Quote:
deccan said:
Quote:
izaqyos said:
Please enlighten me. Why skull standard?
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I believe he meant standard of the damned. Anyway, what about my question about global enchantments and enchantment bonus sites? Does it work like you'd intuitively expect (i.e. spend 50 gems on Mother Oak in enchantment bonus 20 site and you get 10 free gems worth of dispel protection)?
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I think some people have reported bugs where some globals cast a discount sites are not Lasting as long as they should, i.e., an enchantment that costs 10 less to cast because of the site with +11 gems pumped into it for extra duration only Lasts one extra turn, instead of 11. Not sure if this bug affects the dispel calculation or not.
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
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November 17th, 2004, 11:52 PM
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Major
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Join Date: May 2003
Location: Solomon Islands
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Re: More spell questions...
I have read that post by alexti about domes not Lasting as long as they should when cast in a province with an enchantment bonus site and suspected that the same problem might exist for globals as well, though I wanted to know if anyone had first-hand experience of this. I guess it's kind of hard to tell though, unless someone set up an SP game to test this specifically.
Oh well, never mind. Here's are another two questions to anyone who knows:
1) If a stealthy mage teleports / cloud trapezes to an enemy controlled province, is it a sneak or a move?
2) Is a stealthy mage that is researching stealthed or not? How about forging, casting ritual, site searching, summoning allies etc.?
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