quote:
Originally posted by geoschmo:
Baron,
Which mod is this? That sounds very interesting. I play a lot of games on PBW and cloaking devices just aren't useful very long caus everybody gets some sort of level III sensor fairly quickly. This mod would add a lot of variety and make for a very interesting game against other humans.
Geoschmo
It's my personal stuff. I've been thinking of putting out a "Munchausen mod" but there isn't one yet.
All I did was change the cloaking device to have level 5 in passive EM scanning. "Passive EM" just means light gathering (telescopes) as the graphical image for this tech shows. It's based on a satellite tracking camera, you know. It seems logical to me that a 'true' cloaking device would defeat passive measures or it wouldn't be worth calling a cloaking device. So, the passive EM is easy to acquire -- it's research cost is very low compared to tachyon sensors -- but it's benefit is also low. It only lets you spot 'passive' cloaking with stealth armor. I did allow the stealth armor to have increasing levels of passive EM cloaking, too. (2/3/4) So there can be a minor 'arms race' between stealth armor and hyper-optics before the serious stuff with true cloaking devices and active scanners begins at higher research levels. I haven't thought through all the implications of having more levels of cloaking or changing the effects of the racial specials like temporal scanning so I have not implemented any changes in these yet.