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  #11  
Old January 10th, 2005, 03:24 PM
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Timstone Timstone is offline
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Default Re: Suicide Junkie: pls read, about b5 armor syste

Fyron:
No not always are the players the bad side of the equation.
The players have decided (or better yet, found out) that:
- The armor is too big to use in the way it was intended
- The hulls are too small
- The other components are too big
- Or a nice mix between the three foregoing options

Kosh said:
"Truth is a three-edged sword, your side, their side and the truth."
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  #12  
Old January 10th, 2005, 03:29 PM
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Default Re: Suicide Junkie: pls read, about b5 armor syste

The basic armors are about the right size...
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  #13  
Old January 10th, 2005, 03:35 PM
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Default Re: Suicide Junkie: pls read, about b5 armor syste

Well the game has decided different.
But it never hurts to try and change the description. Maybe that was the faulty thing after all.
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  #14  
Old January 10th, 2005, 04:10 PM
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Default Re: Suicide Junkie: pls read, about b5 armor syste

Quote:
Timstone said:
Well the game has decided different.
But it never hurts to try and change the description. Maybe that was the faulty thing after all.
By basic armors I mean the ones without abilities...
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  #15  
Old January 10th, 2005, 04:20 PM
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Default Re: Suicide Junkie: pls read, about b5 armor syste

I'm afreed I haven't played the B5 Mod for a long, long time and I never used more than light armor on my ships because of the huge researchcosts involved. I always used light armor and late game medium. Despite the fact I knew more or less how the armor worked.
I used the bulk heads quite a lot actually. I used then to fill up a hull untill it was just under the maximum resource limit for my constructionyard. This allowed for a maximum used buildingtime and a stronger ship. Although it had a higher maintenance rate.

Well at least we´re getting somewhere with this discussion. I´m sure we´re able to work our something for the armor. Some adjustments to this system.

For this night I say: Good night gentlemen, sleep well! And watch out for the .
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  #16  
Old January 10th, 2005, 04:39 PM
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Default Re: Suicide Junkie: pls read, about b5 armor syste

Quote:
Timstone said:
Well at least we´re getting somewhere with this discussion. I´m sure we´re able to work our something for the armor. Some adjustments to this system.
Adjustments to the basic armor would be bad.
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  #17  
Old January 10th, 2005, 04:42 PM
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Default Re: Suicide Junkie: pls read, about b5 armor syste

Do scale the costs down to be balanced with the other techs.
Just keep it in proportion.

The costs were really only balanced with other armor, since the other techs weren't well defined at the time.
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  #18  
Old January 10th, 2005, 04:50 PM
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Default Re: Suicide Junkie: pls read, about b5 armor syste

I will take a look at it once again, most probably tomorrow. Now if just Timstone would finish weapons for one race so i could test combat
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  #19  
Old January 11th, 2005, 12:55 AM

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Default Re: Suicide Junkie: pls read, about b5 armor syste

[img]/threads/images/Graemlins/Grenade.gif[/img]Just an idea but this mod has 175 component levels of armour with abilities. If this were reduced to 100 component levels, we could give primary, secondary and grid armour their own component family with 20 levels of components:
4, 4, 4, 4, 4
4, 4, 4, 4, 4
4, 4, 4, 4, 4
Instead of:
7, 7, 7, 7, 7
7, 7, 7, 7, 7
7, 7, 7, 7, 7

Also, I suggest adding a new armour component that would represent a ship’s ability to take a hit.[img]/threads/images/Graemlins/Flag_NewZeland.gif[/img]
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  #20  
Old January 11th, 2005, 02:06 AM
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Default Re: Suicide Junkie: pls read, about b5 armor syste

Quote:
TNZ said:
Also, I suggest adding a new armour component that would represent a ship’s ability to take a hit.[img]/threads/images/Graemlins/Flag_NewZeland.gif[/img]
It is there. Heavy armor.
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