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  #31  
Old January 10th, 2005, 11:35 PM
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Default Re: PBW Game idea

This game is a great idea - join people.. JOIN!!!

Geo, when are we kicking off?
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  #32  
Old January 11th, 2005, 12:41 AM
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Default Re: PBW Game idea

I'm going to give it a couple more days to see if anyone else joins. Then I'll need to send a message to make sure people upload their empires.
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  #33  
Old January 11th, 2005, 11:48 AM

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Default Re: PBW Game idea

will there be any Ratings in this game ??
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  #34  
Old January 11th, 2005, 05:48 PM
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Default Re: PBW Game idea

Quote:
Cipher7071 said:
Ah crap! I really like this idea, but I'm still in the land of 1.49. ...
(OT: Any further news on the progress of SEV? If it looks like it's coming any time soon, I will probably wait and make the Version jump then. After 14 months in the trenches, I think I'm getting near ready to be battered about in a rougher game.)
Upgrading from 1.49 to 1.91 is so simple. It takes like 5 minutes or less. Why wait? It doesnt screw up anything youve got going.

Turin[img]/threads/images/Graemlins/icon42.gif[/img]
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  #35  
Old January 11th, 2005, 07:27 PM
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Default Re: PBW Game idea

Er, don't you know that 1.49 is pre-gold? To upgrade, he'd have to buy SEIV Gold. With SEV getting closer, why spend money on a game that would be abandoned soon?
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  #36  
Old January 11th, 2005, 09:54 PM
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Default Re: PBW Game idea

Oops, my bad. Youre right.

I was thinking 1.84

Turin

(Umm... ABANDONED?... I don't see that happening right away...)
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A+ Se GdY S++ Fr- C* Cs* Sf- Ai++ Au>M! M- Mp! S@ Ss+ R! Pw+ Fq++ Nd? Rp++ G++ Mm++ Bb-- L-- Tcp

'We, the weird, chasing the pointless, for no reason at all, have been finding out things that have no effect on anything important for at least a couple days and are now qualified to chase our tails to the merriment of all watching.'-Narf et al

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  #37  
Old January 11th, 2005, 10:19 PM
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Default Re: PBW Game idea

Well, maybe not abandoned, but certainly played much less.
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  #38  
Old January 14th, 2005, 12:44 PM
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Default Re: Dimension X: Home World Wars

Last call for anyone interested in getting in on this game. We've got 11 players now. If more want to join that's fine, but that will be enough to make a decent go of it. I'm planning on starting the game as soon as we get the Last of the empire files uploaded, unless someone else jumps in before that.

To review the settings:

48 hour auto turns
10 Good homeworlds
No intel
2000 racial points

No use of colony tech, except to recolonize a homeworld that get's glassed.

I've decided not to use a mod for the game, except I will be making a server only mod to control the AI and keep it from making colony ships in case anyone misses their turns.

I also had talked about using the balance mod to make the map, but never made a decision on that. I need to make sure noone was planning on being a "none" atmosphere race if I'm going to do that.

Geoschmo
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  #39  
Old January 15th, 2005, 12:35 AM
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Default Re: Dimension X: Home World Wars

Man, oh man, if we ever needed the on-ship research/intel suppliers, it would be now.
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  #40  
Old March 3rd, 2005, 12:17 AM
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Default Re: Dimension X: Home World Wars

I thought this was too good not to share.

Very Minor spoiler if you have not met all(most) players.


I received a message from one player...

"You are a prey species. We do not treat prey species as equals worthy of trade."

My response from my organic race

Eat my Ships!!

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