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View Poll Results: Your highest Priority choice (devs should work on this foremost)
AI Improvement 19 14.50%
Tac. Engine (script options, etc.) 22 16.79%
Improved modding and game rules externalization 3 2.29%
More Content (spells, nations, sites, terrain, etc.) 10 7.63%
New Major Rules (such as bless effects, new research path, the way experience works, terrain effects on units, dynamic troop cost, etc.) 16 12.21%
New Functionality (e.g. Ally Interface Screen, Disband Troops) 12 9.16%
Better graphics, sounds or other look/feel 3 2.29%
Balance Changes (e.g. to SCs, Wrathful Skies, Castling, Water Magic, etc.) 12 9.16%
User Interface improvements (anything from new messaging system, tactical battle-orders screens to hotkeying, bloodhunting/slave micromanagement issues and order-tracking) 32 24.43%
Other (Please specify) 2 1.53%
Voters: 131. You may not vote on this poll

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  #11  
Old January 26th, 2005, 02:41 PM
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Default Re: New Poll: What is it you want most from Dom3?

8 to go.... I'd like to see 100 simply because we could then comment on this stuff without influencing others before reaching the critical mass.
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  #12  
Old February 15th, 2005, 12:37 AM
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Default Re: New Poll: What is it you want most from Dom3?

Heh. Can't seem to get that last vote you wanted. Maybe giving it a little *bump* will help...
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  #13  
Old February 15th, 2005, 11:45 AM
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Default Poll: 100 votes!

Full 100! Woohoo!
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  #14  
Old February 15th, 2005, 12:59 PM
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Default Re: Poll: 100 votes!

Just voted

1. New Major Rules (such as bless effects, new research path, the way experience works, terrain effects on units, dynamic troop cost, etc

2. Improved modding and game rules externalization

3. AI Improvement
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  #15  
Old February 15th, 2005, 02:13 PM

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Default Re: Poll: 100 votes!


It was tough to choose. The only things that didn't matter too much to me were graphics and new functionality. I wouldn't be upset to see those, either. Otherwise, I want some of everything
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  #16  
Old February 15th, 2005, 06:34 PM
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Default Re: Poll: 100 votes!

The things that bug me the most about Dom...

1. No "Q" for recruiting commanders, and none for troops unless you already have cash.

2. No "Q" for Commander orders. Example: Cast Gnomelore on this province, then this province, then move here.

2. No multi-turn orders for movement. Very MM intensive, and doens't allow for orders while missing a turn.

3. No visual history for provinces you have already seen (scouts, etc), but can't see currently. Leave the last known info on the map! put in red that the info is x months out of date!

4. For the love of <insert deity>, if I tell my mage to cast something, CAST IT! I don't care if the AI thinks it's a bad idea! I WANT to cast it.

Case in point, 3 of my dwarfs are set to cast Bladewind first thing. Only 2 of them cast it, and the other casts "legions of Steel" on other troops. Well that's stupid. I already know my opponet is going to lose. I already know he has crappy troops. I want to mow through those buggers so that there are less of them to deal with later after they route. Sure 'nuff, instead of 3 castings of Bladewind, only 2 drawfs cast Bladewind. His troops route right off, so the 3rd drawf casting "LoS" is a waste. Get rid of this please, or make it an option.
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  #17  
Old February 16th, 2005, 02:00 AM
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Default Re: Poll: 100 votes!

Quote:
Bummer_Duck said:
Get rid of this please, or make it an option.
Dont eeeven think about removing it. But making it optional is fine. I love the tactical AI.
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  #18  
Old February 16th, 2005, 02:30 AM

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Default Re: Poll: 100 votes!

Quote:
4. For the love of <insert deity>, if I tell my mage to cast something, CAST IT! I don't care if the AI thinks it's a bad idea! I WANT to cast it.

Case in point, 3 of my dwarfs are set to cast Bladewind first thing. Only 2 of them cast it, and the other casts "legions of Steel" on other troops. Well that's stupid. {snip}
Well that may be good for SP, but you know if you plan like this in MP your armies will get eaten alive by teleporters. All an opponent has to do is "bait" you with a large army next door you can scout and plan for, and then when you have prepared unalterable orders, a surprize force trapezes on top of you. The point is that you can't plan what the next battle will be to 100% certainty. If your commanders don't get to alter their tactics, you should plan on losing them all to a surprise tartarian squad while you vainly cast falling frost and poison spells you intended for that army of devils next door.

Sill
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  #19  
Old February 16th, 2005, 12:35 PM
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Default Re: Poll: 100 votes!

Quote:
Well that may be good for SP, but you know if you plan like this in MP your armies will get eaten alive by teleporters
This was an mp game, and I knew my opponet did not have teleporters. I <prefer> the ability to specify the orders I want. If I am wrong, then I am wrong, part of the game.

You can go round and round about this won't work, or that won't work, but I am from a gaming background, and I like to decide. If I am unsure, than yea, I'd like the <option> of letting the AI control things.
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  #20  
Old February 16th, 2005, 01:16 PM
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Default Re: Poll: 100 votes!

Hey great, thanks for the 100 votes.

Despite the really kind of bizarre way these boards display the results (I find it hard to read), I think they are really pretty neat.
I was surprised by quite a few number of votes for "Balance Changes" as the #1 choice (less so #2 and #3) -- I added this option in later. I, too, would like this, but it surprises me as a #1 vote (and this could also be done in dom2 patch).
Tac Engine and UI improvements as the clear #1 choice winners do not surprise me (I voted for New Functionality).
I also like the fact that New Major Rules get lots of votes, especially for #2 and #3.

Well, that was fun.
I hope this proves useful, or at least informative, or perhaps at the very least interesting to the Powers that Be.
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