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View Poll Results: Your highest Priority choice (devs should work on this foremost)
AI Improvement 19 14.50%
Tac. Engine (script options, etc.) 22 16.79%
Improved modding and game rules externalization 3 2.29%
More Content (spells, nations, sites, terrain, etc.) 10 7.63%
New Major Rules (such as bless effects, new research path, the way experience works, terrain effects on units, dynamic troop cost, etc.) 16 12.21%
New Functionality (e.g. Ally Interface Screen, Disband Troops) 12 9.16%
Better graphics, sounds or other look/feel 3 2.29%
Balance Changes (e.g. to SCs, Wrathful Skies, Castling, Water Magic, etc.) 12 9.16%
User Interface improvements (anything from new messaging system, tactical battle-orders screens to hotkeying, bloodhunting/slave micromanagement issues and order-tracking) 32 24.43%
Other (Please specify) 2 1.53%
Voters: 131. You may not vote on this poll

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  #21  
Old February 16th, 2005, 06:31 PM
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The_Tauren13 The_Tauren13 is offline
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Default Re: Poll: 100 votes!

Well I voted for Balance changes as the #1 priority, with a specific thing in mind: life drain. Other balance changes can be fixed in a mod, but not lifedrain. It should be changed to draining hitpoints only, not fatigue. You may think this trivial, but because lifedrain dictates equipment and buffs, to me it ruins much of the game's diversity, rendering most other weapons useless.
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  #22  
Old February 16th, 2005, 06:41 PM
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Default Re: Poll: 100 votes!

Life drain is altered in dom3. Sleep well.
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  #23  
Old February 16th, 2005, 08:03 PM
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Default Re: Poll: 100 votes!

Quote:
Kristoffer O said:
Life drain is altered in dom3. Sleep well.
Sweet!!! I'm buying it. lol, as if I wasnt otherwise
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  #24  
Old February 16th, 2005, 08:07 PM
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Default Re: New Poll: What is it you want most from Dom3?

Yay on Life Drain changes!

The_Tauren13, you no doubt know this, but there are various ways to address Life Drain in a mod, from removing it, to making it as expensive as it's worth (i.e. very expensive).

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  #25  
Old February 16th, 2005, 08:24 PM
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Default Re: New Poll: What is it you want most from Dom3?

Quote:
PvK said:
The_Tauren13, you no doubt know this, but there are various ways to address Life Drain in a mod, from removing it, to making it as expensive as it's worth (i.e. very expensive).
Hmm, I never thought of that. I guess you could maybe make the hellsword, blood thorn 5B, the wraith sword 4D, maybe give Gaap 40% less HP, etc. Perhaps if I knew the first thing about modding I would do that... Actually, Ive kinda been wanting to learn modding anyway.
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  #26  
Old February 17th, 2005, 09:54 PM
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Default Re: New Poll: What is it you want most from Dom3?

Yep. Modding is actually pretty easy in Dom3, at least for doing the things that are allowed, and especially if you don't need to create any new unit graphics.

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  #27  
Old February 17th, 2005, 10:09 PM

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Default Re: New Poll: What is it you want most from Dom3?

Quote:
The_Tauren13 said:
Quote:
PvK said:
The_Tauren13, you no doubt know this, but there are various ways to address Life Drain in a mod, from removing it, to making it as expensive as it's worth (i.e. very expensive).
Hmm, I never thought of that. I guess you could maybe make the hellsword, blood thorn 5B, the wraith sword 4D, maybe give Gaap 40% less HP, etc. Perhaps if I knew the first thing about modding I would do that... Actually, Ive kinda been wanting to learn modding anyway.
Just almost finished a massive game with exactly those parameters ( plus zen's mods ) and with Hording options made less attractive ( 40 gems for a gem producing item ).

The results were pretty positive. Yes people still made SCs but they were less cost effective.

The next version of the mod will have all life drain weapons out of the game and all chassis will have at least 1 base encumberance. We'll see what that does.
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  #28  
Old February 18th, 2005, 12:07 AM

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Default Re: New Poll: What is it you want most from Dom3?

I want Dom3 to not trust the client. After that a couple of balance tweaks or just slightly improving the mod API.

Oh and a hosting service would be super
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  #29  
Old February 18th, 2005, 11:49 AM

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Default Re: New Poll: What is it you want most from Dom3?

Quote:
Huzurdaddi said:


Just almost finished a massive game with exactly those parameters ( plus zen's mods ) and with Hording options made less attractive ( 40 gems for a gem producing item ).

The results were pretty positive. Yes people still made SCs but they were less cost effective.

I disagree, Scs were still build(it doesn´t really matter if your airqueen/icedevil needs 45 more bloodslaves and ~10/20 more gems) , but it wasn´t costeffective to build thugs(i.e banelords with hellsword and +9 attack boni items) who could beat those scs if accompanied by an army.
That leaves you with the only option of using mages with anti sc spells. If your nation doesn´t have access to high astral/earth/death/nature/blood magic it is quite impossible to stop them.
Mages are a poor counter, because they mostly have only very limited mobility and are vulnerable to artillery spells. And most of the spells need a failed MR check, which is quite difficult vs the standard 20-24 MR SCs have.
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  #30  
Old February 18th, 2005, 01:26 PM
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Default Re: New Poll: What is it you want most from Dom3?

Quote:
Turin said:
I disagree, Scs were still build(it doesn´t really matter if your airqueen/icedevil needs 45 more bloodslaves and ~10/20 more gems) , but it wasn´t costeffective to build thugs(i.e banelords with hellsword and +9 attack boni items) who could beat those scs if accompanied by an army.
Well that just shows lifedrain is overpowered if the best way to beat a lifedraining sc is with more lifedrain
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