.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old July 29th, 2001, 12:20 AM

Lord Blackmoor Lord Blackmoor is offline
Private
 
Join Date: Jul 2001
Posts: 4
Thanks: 0
Thanked 0 Times in 0 Posts
Lord Blackmoor is on a distinguished road
Default War

Is there any way to end a war aside from completely eliminating you opponent? Ive tried offering various low level treties to no avail. Kind of irks me as we are both at war with a third party and our relations are said to be Brotherly...

Any help appreciated
Reply With Quote
  #2  
Old July 29th, 2001, 12:26 AM

justjake73 justjake73 is offline
Private
 
Join Date: Jun 2001
Location: Penfield NY USA
Posts: 45
Thanks: 0
Thanked 0 Times in 0 Posts
justjake73 is on a distinguished road
Default Re: War

Well how about this - I can't get ANY treaties with the AI. Relations are Warm, but he won't even accept a Non-Intercourse treaty! Any help here???
Reply With Quote
  #3  
Old July 29th, 2001, 08:54 AM
Puke's Avatar

Puke Puke is offline
Lieutenant General
 
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
Puke is on a distinguished road
Default Re: War

not sure. The AI attacked me when it didnt have any other enemies, but when another race started hammering on it then it asked for a non agression pact. i guess it depends on whats in the perticular AIs personality file, and what the conditions are for your game. Since I dont spend alot of time modding the AI, I can not tell you off hand where to look.

------------------
"...the green, sticky spawn of the stars"
(with apologies to H.P.L.)
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
Reply With Quote
  #4  
Old July 29th, 2001, 09:33 PM

Stone Mill Stone Mill is offline
First Lieutenant
 
Join Date: Feb 2001
Location: NJ
Posts: 738
Thanks: 0
Thanked 0 Times in 0 Posts
Stone Mill is on a distinguished road
Default Re: War

Lord Blackmoor has an excellent point.

I hadn't thought of this, but this is an area where SEIV falls really short. I gave up trying to end hostile relations with AI empires long ago, when I first started playing. Once you go to war, it seems there is no peaceful or honorable way out of it. I guess I just got used to this as "the way it is," but I don't much like it.

Let's take more sophisticated political engines, such as Europa Universalis, which generally reflects the way we conduct wars, even to this day. If a counrty decides to go about steamrolling it's neighbors without caution, the remaining countries of the world will absolutely not tolerate it. They will form a coalition against you and pick you apart for your greed.
That is why most wars were short, and civilizied nations came to agreements to end them, usually ceding territory or money as "reparations" to the country who dominated them.
However, it was rare that an entire country or race was completely and successfully euthanised without other nations getting very angry and stepping in.
So, I really don't know why SEIV makes it so darn difficult to end wars, even with peaceful races, who, by character, should encourage every opportunity to end them. Seems like this is a big need for improvement in my opinion...

Reply With Quote
  #5  
Old July 29th, 2001, 10:17 PM

rdouglass rdouglass is offline
Major
 
Join Date: Nov 2000
Location: Biddeford, ME, USA
Posts: 1,007
Thanks: 0
Thanked 0 Times in 0 Posts
rdouglass is on a distinguished road
Default Re: War

Is this too obvious of a question that its' already assumed?...

Have you checked MEE settings??
Reply With Quote
  #6  
Old July 30th, 2001, 07:45 AM
Q's Avatar

Q Q is offline
Colonel
 
Join Date: Jan 2001
Posts: 1,661
Thanks: 0
Thanked 0 Times in 0 Posts
Q is on a distinguished road
Default Re: War

I agree it should be easier to end a war and the AI should propose even a trade of a treaty against e.g. a system (depending if the AI lost or won the Last few combats).
But it's not completely impossible now. If you are at war with the AI, you don't fullfil the Mega empire settings and avoid all hostility, you might be able to get a new treaty after a certain time. There is a miminum of turns after a war breaks out, the AI won't accept any treaty (it's specified in the political text-file IIRC). But after that it's possible and I've seen it more than once.
Reply With Quote
  #7  
Old July 30th, 2001, 03:02 PM

Saxon Saxon is offline
Captain
 
Join Date: May 2001
Location: Nairobi, Kenya
Posts: 901
Thanks: 4
Thanked 1 Time in 1 Post
Saxon is on a distinguished road
Default Re: War

A related frustration is the rejection of gifts. I am so far ahead in my current game that I know I have won. To make it interesting, I thought I would build up a nice border, focus on getting tech and build a sphere world. To make the border line easier to defend, I tried to give 5 systems to my neighbor. I also though there was the off chance he would then become tough enough to knock the others out and make my life interesting again.

He refused to take the systems. So did the other two races. Now, I know we are in MEE stage and all, but it was frustrating that they wouldn’t take candy from me. Is there something that stops all relations once you hit MEE?

You should be allowed to buy peace, even if the cost is very high. As Stone Mill pointed out, the system in Eurpoa Universallis is excellent in this area. You can make peace successfully, as long as you are willing to either pay or be paid off. This system does restrict nations from going on the rampage, which may not have a place in a game like SE4, but it does allow a more sophisticated model of diplomacy for those peace treaties which do not involve the utter defeat of one side.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:29 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.