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		View Poll Results: Am I already screwed if I do not get access to sages?
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			Yes!   (See my reasons posted above...)
		
		
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			No!   (See my reasons posted above...)
		
		
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	70.00% | 
 
	
 
 
 
	
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				February 20th, 2005, 05:15 PM
			
			
			
		  
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				National Security Advisor 
				
				
				
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				Re: Why are Sages fair? Opinions wanted!
			 
             
			
		
		
		
		Also, there might be multiple sites named "Library". How would we know? 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				February 20th, 2005, 05:48 PM
			
			
			
		  
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				Re: Why are Sages fair? Opinions wanted!
			 
             
			
		
		
		
		  Personally I don't find sages much of an issue. I tend to take magic scale +1 to +3, and I usually find superior independent mages to build, such as jade sorceresses, loremasters, wizards or enchantresses, as I'm more interested in magical utility than pure research. I haven't played a hard research game yet, though. 
 
  Independent mages are another random element that has a large effect on the outcome of a game, so I can see why people might want to limit their effect in some way, though I would prefer to see this as an option in the game setup. 
 
  Perhaps this new game setting could consist of a sliding scale which would affect the cost of all independent  commanders and/or troops. So that you could perhaps double the cost of all independent units, for instance, if you wanted a more nation-dependent game. Independent mages would be a less obvious build choice under these circumstances, perhaps making utility magical pretenders more attractive. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				February 20th, 2005, 11:42 PM
			
			
			
		  
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				Major 
				
				
				
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				Re: Why are Sages fair? Opinions wanted!
			 
             
			
		
		
		
		
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				Boron said: 
How did you check this ? What about the Arena e.g. ?  
			
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 Well, I put the arena with the group that included the mines, for you just get gold from it and nothing else. 
 
The full list of level 0 sites that are common and available in any terrain: 
Copper Mine - 10 gold 
Arena - 15 gold 
Silver Mine - 20 gold 
Iron Mine - 20 resources 
Gold Mine - 30 gold 
Library - Sage
 
It is posible that the mines are not available anywhere, as the spreadsheet I used was ambigious on this.
 
The only significant site in the above list is the library. The mines are certainly not a potential game turning site like the library can be.  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				February 21st, 2005, 05:20 AM
			
			
			
		  
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				Captain 
				
				
				
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				Re: Why are Sages fair? Opinions wanted!
			 
             
			
		
		
		
		
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				The Panther said: 
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				Chazar said: 
@Tuidjy & The Panther:What were the map sizes and magic site frequency in the examples cited?  
 
			
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 It was 50% magic sites in all four of my games cited above. The first two games were on a crowded Karan, a smallish map in which sages are not overly important because libraries are harder to find for everybody. 
			
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 Hmm, actually I am now considering Karan to be a fairly big map for anything with less than 8-10 players, but that is, of course, a personal thing. However, 50% probability and karan-sized maps certainly affect the perception of sages...
 
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				baruk said:Perhaps this new game setting could consist of a sliding scale which would affect the cost of all independent commanders and/or troops. So that you could perhaps double the cost of all independent units, for instance, if you wanted a more nation-dependent game. Independent mages would be a less obvious build choice under these circumstances, perhaps making utility magical pretenders more attractive.  
			
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  That seems to be a pretty good idea to me!    
		
	
		
		
		
		
		
		
		
		
		
	
		
			
			
			
			
				 
			
			
			
			
            
			
			
				
			
			
			
		 
		
	
	
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