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March 13th, 2005, 07:01 AM
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Corporal
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Join Date: Mar 2005
Location: UK
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Re: Cooperative Project
I'd like to add my vote for a Submarine type of game, the difficulty will be making it 'special' even if you could license the starfury engine, could you really steer a summarie from outside ? ;p
A 4x Risk Game would also be great  but again how could you make it 'special'?
Any game made in this method would HAVE to be easily modable - if not open source.
To throw a spanner into the works, how about making the game 'online'? so it could be multi player? I mean only the actual kinda engine -still have people buy the game so as to not have to compromise on art...
GreyCloud
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March 13th, 2005, 07:33 PM
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National Security Advisor
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Join Date: Nov 2000
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Re: Cooperative Project
Actually SF handles multiple levels quite nicely right now.
You just can't -move- between them, and it doesn't have the code to handle up/down firing arcs, so you automaticly get a full coverage.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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March 13th, 2005, 08:26 PM
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General
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Join Date: Aug 2000
Location: Ohio, USA
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Re: Cooperative Project
Good! That means all we would need to do is add the code to let ships move between levels and to let weapons fire at ships on different levels. 
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April 5th, 2005, 05:49 PM
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Lieutenant Colonel
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Join Date: Jan 2004
Location: Minnesota/South Dakota
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Re: Cooperative Project
So whats happening with this, did I get excited for nothing? 
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You can give a man fire and he will be warm for a day but set him on fire and he will be warm for the rest of his life.
A* Se+++ GdQ $? Fr! C* Css Sf-- Ai% Au M+++ Mp* S@ Ss++++ RNSHP Pw++ Fq+++ Nd++ Rp++ G++++ Mm++ Bb+++@ L+ Tcp--
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April 13th, 2005, 11:36 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Cooperative Project
"E's dead, Jim"
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Things you want:
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April 13th, 2005, 02:29 PM
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Major
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Join Date: Dec 1999
Location: Wilmington, NC, USA
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Re: Cooperative Project
Nope not dead -- waiting patiently for more interest.
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Tim Brooks
Shrapnel Games
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April 15th, 2005, 12:32 AM
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Brigadier General
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Join Date: Jan 2001
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Re: Cooperative Project
I'd like to see this move along some more, maybe we should post it in forum since some of the members might not check this forum???
__________________
just some ideas Mac
BEWARE; crochety old geezers play SE4, in between bathroom runs
Phong's Head Parking
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April 16th, 2005, 11:46 AM
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Corporal
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Join Date: Mar 2005
Location: UK
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Re: Cooperative Project
*waiting patiently*
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April 19th, 2005, 11:33 PM
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Shrapnel Fanatic
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Re: Cooperative Project
In order to get any more interest before you lose what you do have, we probably need to see some sort of progress.
Or at least a progress bar or chart of some sort.
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April 19th, 2005, 11:49 PM
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Lieutenant Colonel
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Join Date: Jan 2004
Location: Minnesota/South Dakota
Posts: 1,439
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Re: Cooperative Project
Colorful pie charts are always fun  I think a progress bar is a good idea... not sure if anything has been done though.
__________________
You can give a man fire and he will be warm for a day but set him on fire and he will be warm for the rest of his life.
A* Se+++ GdQ $? Fr! C* Css Sf-- Ai% Au M+++ Mp* S@ Ss++++ RNSHP Pw++ Fq+++ Nd++ Rp++ G++++ Mm++ Bb+++@ L+ Tcp--
Get the newest Version of Invasion! here: http://www.secenter.org/

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