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March 14th, 2005, 11:46 PM
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Corporal
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The People\'s Mod 0.2.1 released
The team of The People's Mod is proud to present our latest and greatest work. Once again, this is mostly a bugfix release, but due to the nature of the bugs, it is a highly recommended upgrade. This version also features some backports from the upcoming 0.3.0-pre2. Changes include:
-Fixed range check error
-Changed torpedo speeds, most are faster now
-Fixed monarch torpedo damage type
-New ship textures, new quadrant map, a few new systems
And more....we can't always remember what we did
This version features a new setup. Thanks to Mephisto on shrapnel forums for recommending the Inno Setup system. This makes things easier for users to install the mod, and makes the mod easier to distribute, as well as making the installer slightly smaller.
Download: http://www.nemesys.ca/phpBB2/dload.p...ile&file_id=24
Note: For support, please post on the nemesys.ca forums. We will respond to questions posted here, but I personally don't check these forums as frequently as on nemesys.
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March 16th, 2005, 06:22 PM
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Colonel
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Re: The People\'s Mod 0.2.1 released
__________________
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March 16th, 2005, 10:21 PM
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Corporal
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Re: The People\'s Mod 0.2.1 released
Edit:
My bad, it seems in the updated maps, the name of the starbase was changed to Manhattan, but the event needed the name Manhattan Starbase. To fix, in Maps_Epsilon_Map.txt, locate the object "I-2 Manhattan", and change the Displayed Name to "Manhattan Starbase".
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March 17th, 2005, 01:07 PM
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Colonel
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Re: The People\'s Mod 0.2.1 released
I do beleive the Starbase was right....just no one home when I knocked on the door....will look again
(Edit) OK I changed it, will see if OK now, Thanks
Edit; Edit) No go..still the same unless I have to restart the campaine (please no!)
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March 17th, 2005, 02:12 PM
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Private
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Re: The People\'s Mod 0.2.1 released
Sorry, you will have to restart your campiagn. But wait, it gets worse, eventually you have to search for the Dragon Defense Outpost, to deliver a message. And bammo! Guess what?! You can't deliver it because no one is taking it. Essentially this stops the mod in it's tracks.
Don't get me wrong, I REALLY like this mod, but I just hate having hang-ups like this.
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March 17th, 2005, 02:50 PM
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Corporal
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Re: The People\'s Mod 0.2.1 released
Well this project is still far from finished. But thanks for the bug reports.
Also when you fly through the systems if you see funny named objects for example there is Iolo star in Nevada system please tell them too.
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March 17th, 2005, 03:15 PM
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Private
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Re: The People\'s Mod 0.2.1 released
No problem, come to think of it, there was another bug, in the warp points; I forget where at this point, but I was travelling to Edge (?), (or out of it) and ended up in a system that had 3 warp points with the same name, but I ended up in another part of the map when I went through.
It would be cool to have unstable warp points though. For that "Voyager" feel. You know, sucked through some worm hole thingie and dropped only God knows where.
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March 18th, 2005, 01:51 PM
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Colonel
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Re: The People\'s Mod 0.2.1 released
Quote:
Gandalf_greypilgrim said:
Edit:
My bad, it seems in the updated maps, the name of the starbase was changed to Manhattan, but the event needed the name Manhattan Starbase. To fix, in Maps_Epsilon_Map.txt, locate the object "I-2 Manhattan", and change the Displayed Name to "Manhattan Starbase".
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Changed this, still no go. I will re-start again just to be sure
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March 18th, 2005, 11:22 PM
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Corporal
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Re: The People\'s Mod 0.2.1 released
Okay. I will be doing massive bug hunting tomorrow, and when I finish I will release a patch.
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March 19th, 2005, 12:49 PM
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Colonel
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Re: The People\'s Mod 0.2.1 released
OK, Fixed problem 1...had to add "Starbase" to another line lower in file in "Ships" lines 1 and 2, do not change "Enemy Class Name" it will freeze on load up
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