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  #1  
Old March 14th, 2005, 11:46 PM

Gandalf_greypilgrim Gandalf_greypilgrim is offline
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Default The People\'s Mod 0.2.1 released

The team of The People's Mod is proud to present our latest and greatest work. Once again, this is mostly a bugfix release, but due to the nature of the bugs, it is a highly recommended upgrade. This version also features some backports from the upcoming 0.3.0-pre2. Changes include:

-Fixed range check error
-Changed torpedo speeds, most are faster now
-Fixed monarch torpedo damage type
-New ship textures, new quadrant map, a few new systems

And more....we can't always remember what we did

This version features a new setup. Thanks to Mephisto on shrapnel forums for recommending the Inno Setup system. This makes things easier for users to install the mod, and makes the mod easier to distribute, as well as making the installer slightly smaller.

Download: http://www.nemesys.ca/phpBB2/dload.p...ile&file_id=24

Note: For support, please post on the nemesys.ca forums. We will respond to questions posted here, but I personally don't check these forums as frequently as on nemesys.
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  #2  
Old March 16th, 2005, 06:22 PM
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Default Re: The People\'s Mod 0.2.1 released

Hmmm...Installed 0.2.1 run first mission, then go to starbase and there is no contact there!!!!??
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  #3  
Old March 16th, 2005, 10:21 PM

Gandalf_greypilgrim Gandalf_greypilgrim is offline
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Default Re: The People\'s Mod 0.2.1 released

Edit:

My bad, it seems in the updated maps, the name of the starbase was changed to Manhattan, but the event needed the name Manhattan Starbase. To fix, in Maps_Epsilon_Map.txt, locate the object "I-2 Manhattan", and change the Displayed Name to "Manhattan Starbase".
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Old March 17th, 2005, 01:07 PM
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Default Re: The People\'s Mod 0.2.1 released

I do beleive the Starbase was right....just no one home when I knocked on the door....will look again



(Edit) OK I changed it, will see if OK now, Thanks


Edit; Edit) No go..still the same unless I have to restart the campaine (please no!)
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Old March 17th, 2005, 02:12 PM
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Default Re: The People\'s Mod 0.2.1 released

Sorry, you will have to restart your campiagn. But wait, it gets worse, eventually you have to search for the Dragon Defense Outpost, to deliver a message. And bammo! Guess what?! You can't deliver it because no one is taking it. Essentially this stops the mod in it's tracks.

Don't get me wrong, I REALLY like this mod, but I just hate having hang-ups like this.
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Old March 17th, 2005, 02:50 PM

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Default Re: The People\'s Mod 0.2.1 released

Well this project is still far from finished. But thanks for the bug reports.

Also when you fly through the systems if you see funny named objects for example there is Iolo star in Nevada system please tell them too.
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Old March 17th, 2005, 03:15 PM
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Default Re: The People\'s Mod 0.2.1 released

No problem, come to think of it, there was another bug, in the warp points; I forget where at this point, but I was travelling to Edge (?), (or out of it) and ended up in a system that had 3 warp points with the same name, but I ended up in another part of the map when I went through.

It would be cool to have unstable warp points though. For that "Voyager" feel. You know, sucked through some worm hole thingie and dropped only God knows where.
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Old March 18th, 2005, 01:51 PM
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Default Re: The People\'s Mod 0.2.1 released

Quote:
Gandalf_greypilgrim said:
Edit:

My bad, it seems in the updated maps, the name of the starbase was changed to Manhattan, but the event needed the name Manhattan Starbase. To fix, in Maps_Epsilon_Map.txt, locate the object "I-2 Manhattan", and change the Displayed Name to "Manhattan Starbase".

Changed this, still no go. I will re-start again just to be sure
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Old March 18th, 2005, 11:22 PM

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Default Re: The People\'s Mod 0.2.1 released

Okay. I will be doing massive bug hunting tomorrow, and when I finish I will release a patch.
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  #10  
Old March 19th, 2005, 12:49 PM
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Default Re: The People\'s Mod 0.2.1 released

OK, Fixed problem 1...had to add "Starbase" to another line lower in file in "Ships" lines 1 and 2, do not change "Enemy Class Name" it will freeze on load up
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