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March 17th, 2005, 07:30 PM
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Private
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Join Date: Aug 2003
Location: Las Vegas, NV
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The Galactic Conquest Mod
We should have posted information about our Mod 1 year ago. We had planned on a beta by now, but due to the loss of data from a HD crash we are not close to a beta now.
The Galactic Conquest Mod is telling a story as well as providing a nice game experience we hope. It is about reckless Humans finally being able to colonize the galaxy, with 6-8 human races acting like all humans in history, making wars over resources and real estate, etc. The races are fictional, however they are based on real countries today. We attempted to predict who the world powers may be in the next 100 years and used this as a base for our human races.
Of course I forgot to mention the alien races will be unique and different as possible. We will be using some races from other games, moo series, galciv, homeworld, and a few others. There will be a mega evil race, along with a variety of races covering the possible life forms. We did hope to create brand new shipsets for all races. Due to the loss of data we will instead use some shipsets made by others until we can finish them. Akula is attending college many of you I am sure can relate.
http://www.neotechgaming.com/viewtopic.php?p=5860#5860
These are some early ship previews to show some of the new ship models. The plans are new shipsets and races, components, planets, nebulas, Milky Way star names, new traits, and we hope some unique features by combining several ideas into our Mod.
Akula and I are hoping that the SEIV community will offer us some suggestions and/or help getting our Mod ready before SE V comes out. Seriously any help would be appreciated, races we could use or whatever. You do not like our idea for a mod, tell us that as well. Always open for critics comments, try to offer a solution for the things you find wrong or not interesting, that would be ideal!
I want to thank Atrocities, Fyron and Captain Kwok for their suggestions, tips and correcting some information I had posted.
__________________
Thanks,
Desert Fox - Fleet Admiral of NeoTech Games Supporting SEIV - SEV - Star Fury & other games.
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March 19th, 2005, 03:04 PM
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Major General
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Join Date: Jan 2004
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Re: The Galactic Conquest Mod
Sounds pretty interesting. Then again, wouldnt SEV be better suited, since it can be scripted and story-things could be more easily implented ? However, im looking forward to more information. Will take a look at the site shortly.
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March 19th, 2005, 04:13 PM
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Shrapnel Fanatic
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Join Date: Mar 2003
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Re: The Galactic Conquest Mod
Ambitious. Hope you can finish it.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
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Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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March 19th, 2005, 06:00 PM
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Major General
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Re: The Galactic Conquest Mod
Lookin' good, lookin' VERY good..... I Wanna Play This Mod!
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O'Neill: I have something I want to confess you. The name's not Kirk. It's Skywalker. Luke Skywalker.
-Stargate SG1
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March 19th, 2005, 08:13 PM
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National Security Advisor
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Join Date: Oct 2001
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Re: The Galactic Conquest Mod
DesertFox runs a site called NeoTech gaming. It has a Space Empires section that could certainly use more activity - particularly to attract some more of the Galatic Civ types over to the good side.
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March 20th, 2005, 02:16 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
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Re: The Galactic Conquest Mod
Ambition is one of DF's strong suites. The mod will kick modd arse when its done!
Sunday Sunday Sunday, the GCM faces off against the TDM in a winner take all razor wire cage match on Pay Per View. Don't miss the eXclusively eXclusive eXtreme and eXciting battle royal.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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March 20th, 2005, 06:48 PM
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Shrapnel Fanatic
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Re: The Galactic Conquest Mod
No mod can really compete with TDM without being TDM... It is in a class by itself: a mod that just aims to provide the best AIs for the stock game environment.
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March 21st, 2005, 07:38 AM
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Major General
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Re: The Galactic Conquest Mod
Purrhaps TDMishly fiendish AI will be utilized for this mod.....
Oh and thnx for the link to the other forum. The fighter pics gave me inspiration for Capship fighters, currently redoing it in the same manner as I redid GC. You'll be using interceptors, space superiority fighters, bombers, fighterbombers etc. in the finished version.
__________________
O'Neill: I have something I want to confess you. The name's not Kirk. It's Skywalker. Luke Skywalker.
-Stargate SG1
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March 21st, 2005, 09:31 AM
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Major General
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Join Date: Dec 2003
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Re: The Galactic Conquest Mod
Those ships are extremely good. I'd use them even without the Mod, although I am saying that without seeing any of the Mod.
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March 21st, 2005, 10:29 AM
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Major General
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Re: The Galactic Conquest Mod
Yes, I don't think I'll use any of the pics (as I don't do the shipsets) but they look very good.
As I said, looking forward to playing it!
__________________
O'Neill: I have something I want to confess you. The name's not Kirk. It's Skywalker. Luke Skywalker.
-Stargate SG1
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