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April 6th, 2005, 11:08 PM
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Second Lieutenant
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Join Date: Mar 2005
Location: Seattle, WA
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Re: Star Trek Mod - Please need some help
Ya, just tried it; only one space yard per ship flag appears, zero build rate worked ok, and the 'analyze' button wouldn't activate while the componant was damaged. Looks like a separate componant would be the way to go.
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April 7th, 2005, 12:25 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: Star Trek Mod - Please need some help
A build rate of 0 means that an infinite number of resources will be available for construction. You need at least 1.
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April 7th, 2005, 12:25 AM
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National Security Advisor
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Re: Star Trek Mod - Please need some help
Fyron tells me that 0 = infinite build rate, so perhaps a value of 1 would be ideal for the component.
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April 7th, 2005, 12:27 AM
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Shrapnel Fanatic
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Re: Star Trek Mod - Please need some help
I have to say this is a very interesting idea wyrm.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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April 7th, 2005, 01:19 AM
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Second Lieutenant
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Join Date: Mar 2005
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Re: Star Trek Mod - Please need some help
Thanks!
Maybe if all three build-with values are set to zero, then you get infinite build--dunno on that one. Just tried to construct a ship using one of these customized 'ship yard' ability componants, and the following code resulted in build time:Never
Code:
Number of Abilities := 1
Ability 1 Type := Space Yard
Ability 1 Descr := Used to analyze captured vessels.
Ability 1 Val 1 := 0
Ability 1 Val 2 := 0
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April 7th, 2005, 01:25 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: Star Trek Mod - Please need some help
Did you wait a turn? I haven't explicitly tested component SYs, but I know that facilities with 0 rate will definitely give instantaneous building (one turn delay of course). It shows the build time as never, but it isn't actually never.
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April 7th, 2005, 01:45 AM
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Second Lieutenant
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Join Date: Mar 2005
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Re: Star Trek Mod - Please need some help
No, I just saw 'never' and assumed it meant never. Will check.
EDIT: it didn't build after three turns it still said never. Could be that it needs four abilities (ship yard, build with minerals, build with organics, build with radiation) in order to get infinite build times, whereas the one I've been messing around with has only one ability (ship yard). Component.txt attached as zip
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April 7th, 2005, 01:53 AM
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Major
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Re: Star Trek Mod - Please need some help
I just tested this, and here's what I got:
If a ship or planet has a space yard rate of 0 for a resource, that resource will be completely ignored for contruction. Not only is it all done instantly, you don't even have to pay for it. Other resources must still be paid in full at the appropriate rate, however.
If all three rates are 0, whether through a space yard ability with 0 rate or the complete lack of a space yard ability for that resource at all, no construction gets done at all.
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April 7th, 2005, 01:55 AM
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Shrapnel Fanatic
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Re: Star Trek Mod - Please need some help
Hmm... interesting. I only had two resources at zero with space yard expansion facilities.
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April 7th, 2005, 02:15 AM
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Shrapnel Fanatic
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Re: Star Trek Mod - Please need some help
Can you post the component file you used? I would like to test this as well.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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