Re: Making ship sets for SEV - What program now?
Doga works fine, however it is not very efficent. You can export your doga models to X format which the game does use, but the polygon count is too high for the game to be able to use them well. Problem two is mapping a texture onto your models.
I think Zircher can help with the polygon thing, but you would need a good 3d modeling program to do much with the textures.
You would have to convert the X formated model into 3ds, make the changes and map the texture, then export it, then convert back to x format for the game.
My understanding is that the Modeler used for SE V was in fact 3ds max. (Don't quote me though)
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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