|
|
|
|
|
May 23rd, 2005, 08:20 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: Devnull Mod Gold: updates and discussion
Speaking of warp points, Im not sure which of the many mods I loaded that popped in tons of new warp points and descriptions for them but I wish they were abit more specific. There is lots of variety but effects (damaging, worthless shields, etc) dont seem to tie in to specific images. The planet images give some idea of what you will get when you examine it further but the warps seem random. Are we stuck with that?
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|
May 23rd, 2005, 09:05 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Devnull Mod Gold: updates and discussion
|
May 30th, 2005, 01:47 AM
|
Second Lieutenant
|
|
Join Date: Aug 2003
Posts: 412
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Devnull Mod Gold: updates and discussion
There is a problem with the retrofit cost. Retrobuilding ships is CHEAPER than building them. I don't know about you but I hate spending 30 minutes building all the retrofit classes. Considering training takes 20 turns I don't think we need the lower cost to encourage retrofitting. Are the 1.71 rates below OK with you?
Retrofit Cost Percent For Comps
Devnull1.70:= 70
Devnull1.71:= 120
Stock:= 120
Retrofit Cost Percent For Comp Removal
Devnull1.70:= 10
Devnull1.71:= -30
Stock:= 30
|
May 30th, 2005, 11:34 PM
|
First Lieutenant
|
|
Join Date: Apr 2002
Location: California
Posts: 790
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Devnull Mod Gold: updates and discussion
For Comp Removal, did you mean to put 1.71 at +30 or -30?
|
May 31st, 2005, 12:14 AM
|
Second Lieutenant
|
|
Join Date: Aug 2003
Posts: 412
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Devnull Mod Gold: updates and discussion
-30. Sell the old parts. Mostly I set it that way so upgrading would still be cheap like devnullicus(?) wanted it. I doubt anybody really wants to retrobuild everything.
|
June 1st, 2005, 02:02 AM
|
Second Lieutenant
|
|
Join Date: Aug 2003
Posts: 412
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Devnull Mod Gold: updates and discussion
If there is to be a chance to get 1.71 on the SE4 deluxe CD I need to send it now. I tested everything and uploaded to pbw and se.net. I might make a 1.72 but I would like to see the Devnull Mod in good condition on the CD.
Download
|
June 7th, 2005, 11:31 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
|
|
Re: Devnull Mod Gold: updates and discussion
You can always add an update after the fact. The people who get the mod on the D-CD can then visit your website and update to the current version.
Looks like the image mod is not going to be on the CD... Oh well. I look forward to the influx of new players and their confuse over how to install the image mod.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
|
June 8th, 2005, 02:34 PM
|
|
Major General
|
|
Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
|
|
Re: Devnull Mod Gold: updates and discussion
So, will the upgrade be used in pbw ?
|
June 9th, 2005, 03:20 AM
|
Second Lieutenant
|
|
Join Date: Aug 2003
Posts: 412
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Devnull Mod Gold: updates and discussion
Quote:
Ragnarok-X said:
So, will the upgrade be used in pbw ?
|
Would PBW admin please list 1.71?
|
June 9th, 2005, 01:54 PM
|
Private
|
|
Join Date: Nov 2002
Posts: 40
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Devnull Mod Gold: updates and discussion
Is it possible to upgrade an already in progress PBW Devnull game from 1.7 to 1.71?
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|