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  #221  
Old June 15th, 2005, 02:45 AM
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Bluebird Bluebird is offline
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Default Re: Invisible Swarm III: open

BTW - I am not dead yet Though I probably won't last much longer.

Damn, these Jaguar warriors are mean and I have not yet found a way to beat them. Specially with a 9 fire god.

So I am currenly sieged on my home castle, and will fall soon. So - so long and thanks for all the fish.
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  #222  
Old June 15th, 2005, 03:12 AM

quantum_mechani quantum_mechani is offline
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Default Re: Invisible Swarm III: open

Quote:
Bluebird said:

Damn, these Jaguar warriors are mean and I have not yet found a way to beat them. Specially with a 9 fire god.

Welcome to the club of people beaten by cherry's overpowered sacred units...
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  #223  
Old June 15th, 2005, 06:54 AM
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Default Re: Invisible Swarm III: open

Comforting to know that I am not alone.
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  #224  
Old June 15th, 2005, 07:16 AM

Jurri Jurri is offline
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Default Re: Invisible Swarm III: open

Quote:
Bluebird said:
so long and thanks for all the fish.
What's this about the fish!? I'm scared, especially with that grinning visage of yours!
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  #225  
Old June 15th, 2005, 09:26 AM
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Boron Boron is offline
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Default Re: Invisible Swarm III: open

Quote:
quantum_mechani said:
Quote:
Bluebird said:

Damn, these Jaguar warriors are mean and I have not yet found a way to beat them. Specially with a 9 fire god.

Welcome to the club of people beaten by cherry's overpowered sacred units...
Nah the Jaguars are not overpowered. I like the vanilla Jaguars seriously more then the new Cherry Jaguars .
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  #226  
Old June 15th, 2005, 11:40 AM

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Default Re: Invisible Swarm III: open

All this talk of overpowered sacred units! Pan now strikes fear into everybody's heart? Did the addition of the light lance turn the White Centaur into the new Ice Devil or Air Queen? That's a powerful lance indeed.

My thought is that Pangaea doesn't have much going for it except for the White Centaur. The Pan is a good unit, but very expensive. The light lance makes the White Centaur better. But overpowering? I think it's a good thing that an army of elite troops has a chance against a SC.

If Pan can't win the early game, then they have no shot at any part of the game. Soon magic will dominate and the White Centaur, while still being more valuable than other troops, perhaps, will be relegated to the back seat. The standard tactics of castling, summoning and SCs will dominate.

Or maybe not in this game? Massive Ghost Riders, Wrathful Skies, Artillery and SCs have been the bane of national armies before, but maybe Zen's mods have changed that. I hope so
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  #227  
Old June 15th, 2005, 03:36 PM

quantum_mechani quantum_mechani is offline
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Default Re: Invisible Swarm III: open

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jeffr said:
All this talk of overpowered sacred units! Pan now strikes fear into everybody's heart? Did the addition of the light lance turn the White Centaur into the new Ice Devil or Air Queen? That's a powerful lance indeed.

My thought is that Pangaea doesn't have much going for it except for the White Centaur. The Pan is a good unit, but very expensive. The light lance makes the White Centaur better. But overpowering? I think it's a good thing that an army of elite troops has a chance against a SC.

If Pan can't win the early game, then they have no shot at any part of the game. Soon magic will dominate and the White Centaur, while still being more valuable than other troops, perhaps, will be relegated to the back seat. The standard tactics of castling, summoning and SCs will dominate.

Or maybe not in this game? Massive Ghost Riders, Wrathful Skies, Artillery and SCs have been the bane of national armies before, but maybe Zen's mods have changed that. I hope so
First of all, Pan has lots going for it besides the centaurs, my favorite nation in fact. I have played perfectly peaceful Pan early games and become a dominant power, many times. There is the maenad strategy, the dark vine strategy, and once you get mother oak many good uses for lots of nature gems crop up.

For comparison lets look at my black hunters. 125 gold, equal bless, yet they took out about 1 centaurs before dying, if they were lucky. Now you could say 'well that was just a bad counter'. Well, there are a good many more bad counters to them than any other unit I can think of.
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  #228  
Old June 15th, 2005, 04:00 PM

jeffr jeffr is offline
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Default Re: Invisible Swarm III: open

Oh, I agree that the White Centaur is among the best, if not the best sacred unit that I have seen. Better than your Black Hunter (although that unit is good). I based my strategy on them. They may not have a counter in the early game if they are used aggressively, although you destroyed many of them (as did Ironhawk, by the way). I didn't just roll over anybody (unfortunately ).

My goal was war from the outset. If you hadn't attacked me first, I was 50/50 on attacking you, but I would have attacked somebody. I would be the "anti-turtler" (no clams, fever fetishes, castles, etc.). I just find it more fun But it hasn't proven (except once) to be ultimately successful.

My problem has generally been that this strategy loses it's luster in the mid game. Perhaps I'm just not very good, but I've found that I start to lose against Mages and SCs. In being so aggressive, I also spend resources on armies (and not castles) and am therefore an easy target for a nation that has sat back and researched. I also have a small gem income because I haven't bought many mages.

Jurri was able to easily beat up on me in the last game with a combination of Ghost Riders, Ice Devils and Tartarians (and some other stuff that I've forgotten, I'm sure - Air Queens probably).
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  #229  
Old June 15th, 2005, 04:46 PM

CUnknown CUnknown is offline
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Default Re: Invisible Swarm III: open

No way! QM, I have to object on this one.. The black hunters were -way- better unit for unit than the centaurs. Those things are -terrifying-. But, they are super-expensive if I remember right. They only took out maybe 1 centaur each before dying because they were always outnumbered like 5:1 (I saw like all those battles ). In fact, being outnumbered that badly, it's pretty awesome that they were able to do any damage, esp. with the lances.

No one is saying that you still wouldn't have beaten Man and Machaka anyway, Jeffr (unless QM is saying that?), even without the lances. But, the lances sure made things easier.
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  #230  
Old June 15th, 2005, 04:59 PM

Aku Aku is offline
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Default Re: Invisible Swarm III: open

Zens item mod with the nerf to life drain weapons and his magic mod makes things interesting of less sc's probably.
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