|  | 
| 
 
 
 
 
 
 
 
 
    
    
 |  | 
 
 
	
		|  |  |  
	
	
		
	
	
	| 
			
			 
			
				May 25th, 2005, 12:54 AM
			
			
			
		 |  
	| 
		
			
			| 
 National Security Advisor |  | 
					Join Date: Nov 2000 
						Posts: 5,085
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: OT: Master of Orion 3 is now working. 
 
	Quote: 
	
		| Suicide Junkie said: I presume that also means the game needs to phone home to install?
 (IE: setting your system clock to the purchase date as if it were *yet another* passcode when installing won't work)
 
 |  It doesn't need to phone home once you have the key, but IIRC it checks to see if the date has been changed.
				__________________ 
				Phoenix-D
 
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation. 
-Digger |  
	
		
	
	
	| 
			
			 
			
				May 25th, 2005, 02:13 AM
			
			
			
		 |  
	| 
		
			|  | 
 Major General |  | 
					Join Date: Jan 2004 Location: Germany / Bielefeld 
						Posts: 2,035
					 Thanks: 33 
		
			
				Thanked 18 Times in 12 Posts
			
		
	      |  |  
    
	| 
				 Re: OT: Master of Orion 3 is now working. 
 
	Quote: 
	
		| atomannj said: What mods did you apply that gave this the best game play?
 
 I'm thinking of trying this out.  I was a bid MOO2 fan.
 
 |  I wrote which mods im using on the first page ! |  
	
		
	
	
	| 
			
			 
			
				May 26th, 2005, 01:14 AM
			
			
			
		 |  
	| 
		
			|  | 
 Sergeant |  | 
					Join Date: Nov 2000 Location: USA 
						Posts: 368
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: OT: Master of Orion 3 is now working. 
 Yeah, I saw your previous post but I was hoping for more details.  Well I found a link that will help for all interested. 
Go to this link for all mods to download.  It's a good resource.
http://www.moo3.at/mods/ |  
	
		
	
	
	| 
			
			 
			
				May 26th, 2005, 04:04 AM
			
			
			
		 |  
	| 
		
			|  | 
 Major General |  | 
					Join Date: Jan 2004 Location: Germany / Bielefeld 
						Posts: 2,035
					 Thanks: 33 
		
			
				Thanked 18 Times in 12 Posts
			
		
	      |  |  
    
	| 
				 Re: OT: Master of Orion 3 is now working. 
 On the other hand, the mosts im using are all to be found in the atari boards   |  
	
		
	
	
	| 
			
			 
			
				May 26th, 2005, 04:47 AM
			
			
			
		 |  
	| 
		
			|  | 
 Shrapnel Fanatic |  | 
					Join Date: Jul 2001 Location: Southern CA, USA 
						Posts: 18,394
					 Thanks: 0 
		
			
				Thanked 12 Times in 10 Posts
			
		
	      |  |  
    
	| 
				 Re: OT: Master of Orion 3 is now working. 
 An explicit listing would be quite helpful. |  
	
		
	
	
	| 
			
			 
			
				May 26th, 2005, 05:52 AM
			
			
			
		 |  
	| 
		
			|  | 
 Major General |  | 
					Join Date: Jan 2004 Location: Germany / Bielefeld 
						Posts: 2,035
					 Thanks: 33 
		
			
				Thanked 18 Times in 12 Posts
			
		
	      |  |  
    
	| 
				 Re: OT: Master of Orion 3 is now working. 
 Well, i guess you are right. Later today i will make a post with direct to the mods im using. |  
	
		
	
	
	| 
			
			 
			
				June 2nd, 2005, 01:55 AM
			
			
			
		 |  
	| 
		
			
			| 
 Corporal |  | 
					Join Date: Mar 2005 
						Posts: 110
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: OT: Master of Orion 3 is now working. 
 
	Quote: 
	
		| atomannj said: What mods did you apply that gave this the best game play?
 
 I'm thinking of trying this out.  I was a bid MOO2 fan.
 
 |  Well, if I still had an up-to-date copy I'd suggest the "Ron_Mod", which included varius AI fixed (to make them use weapon moounts) and a "corrected" size / fire rate table for missiles / fighters (missiles of all sized fire at same rate, fighters are all same size, with size / damage adjusted accordingly).
 
Unfortunatly, my copy of Moo3 is in storage (we moved, with the plan to get our stuff out of storage "soon" -- a year later, and we haven't) and I *don't* have an up to date version for you.
 
Oh, and even BIGGER system ships / orbitals -- 'cause I felt they should be more effective (done by decreasing system engine size and increasing FTL drive size).
				__________________There are 10 types of people in the world:
 
 Those who understand binary, and those who don't.
 |  
	
		
	
	
	| 
			
			 
			
				June 24th, 2005, 01:30 AM
			
			
			
		 |  
	| 
		
			|  | 
 Private |  | 
					Join Date: May 2005 
						Posts: 6
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: OT: Master of Orion 3 is now working. 
  I use a few mods myself... some of them are my own concoctions but most are the work of the other moo3 fans. If you want to see most of the moo3 mods available, go to www.moo3.at  . The rest are floating around as links in the many threads on the atari boards. 
 Here's what I'm using, to the best of my recollection anyway... can't check while I'm at work, (note there are two types of mods for MOO3 - code mods and spreadsheet mods. Code mods are generally only coming from Bhruic and Gerra, while spreadsheet mods can be made by anyone.) :
 CODE MODS - Bhruic (http://bhruic.dyndns.org)Diplomacy FixFinance Wrap Around FixVisibility FixTransport Disband FixStuck Tech FixTransport Selection ModQueue Multiplier ModGround Combat FixSitrep FixAutobuild ModColony Display ModGalaxy Configuration ModRace Selection ModSystem Defence TF ModTechLevel ModTF's Per Combat Mod
 Code Mods - Gerra (links in threads here:  MOO3 Mod forum)Survivor Condition ModSpeeder PatchGround Combat Text FixWait Screen RemoverShip Graphics Qualiy ModZoom Range ModBudget Slider ModAU Display ModTransport Design Unlocker 
 Graphics Mods (http://www.moo3.at)Gofurs UI Mod V.2Star PackOstego Menu Mod V1.2New Leaf ModMega Flag PackCombat FX+ 2.0
 Other Mods (http://www.moo3.at)Ostego's Diplomacy FixesEncyclopedia Mod V.4.3Improved tech Descriptions V.4Orion Senate Laws Mod v.1.2
  Well, I think that's it. There may be a couple of others. Phew! Makes you realised how many problems the original game had, doesn't it? Many of these mods are incorporated into the mod shown in my first post. If your having trouble finding any of these mods, give me a yell and I'll let you know where they can be found.
 
 Colt.
 
 P.S. Hi Ron.... you hang around here too?
			
			
			
			
				  |  
	
		
	
	
	| 
			
			 
			
				June 24th, 2005, 09:01 AM
			
			
			
		 |  
	| 
		
			|  | 
 Captain |  | 
					Join Date: May 2000 Location: Tampa, FL USA 
						Posts: 862
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: OT: Master of Orion 3 is now working. 
 Yeah, I reinstalled MOO3 earlier this year as well and applied most of the mods at that time (I think Feb/Mar timeframe).  They really did change the game.  I stopped after about 150+ turns primarily due to the fact that I was up against several Orion systems and no one had told me that in addition to the patches I also needed to go in and manually change the values of their orbital bases (b/c the ECM mod/fix made them almost impossible to hit) and this could NOT be done after the game was started    
I also stopped b/c, while I like real-time combat (much fairer then IGO,UGO), I refuse to play games when they do not allow us to pause and give orders.  Unfortunately, no one could patch that...
 
Well, I guess I also stopped to start beta testing on my all-time favorite game  
				__________________No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.
 -General George S. Patton
 |  
	
		
	
	
	| 
			
			 
			
				June 24th, 2005, 04:35 PM
			
			
			
		 |  
	| 
		
			|  | 
 Corporal |  | 
					Join Date: Aug 2002 
						Posts: 121
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: OT: Master of Orion 3 is now working. 
 Those guardian ships are so evil. First time I played (Unmodded for the most part, had Combat FX 1.5 and a flag pack installed.) I sent a task force of about fourteen ships against the thing... Well, I barely even dented the things shields.
 Gonna' have to reinstall and test it out tonight.  The only thing I didn't like about MOO3 was the fact I felt like I wasnt really influencing my people like I do in SE4...
 |  
	
		
	
	
	
	
	
	
	| 
	|  Posting Rules |  
	| 
		
		You may not post new threads You may not post replies You may not post attachments You may not edit your posts 
 HTML code is On 
 |  |  |  |  |