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View Poll Results: Are you interested?
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Yes, I'll help develop a Dominions Roguelike!
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9 |
13.85% |
Yes, I'll play a Dominions Roguelike if someone develops one.
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39 |
60.00% |
No, I'm not interested.
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4 |
6.15% |
What's a Roguelike?
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12 |
18.46% |
What's Dominions?
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1 |
1.54% |
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June 29th, 2005, 08:11 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Gauging interest in a Dominions Roguelike...
Does "realistically detailed" mean that is has to have Fire Brands, Charcoal Shields, Vinemen, winged mages, red-skinned warriors whose mere touch will burn you, Moose Riders, etc etc?
Have you ever tried playing a roguelike? Linley's Dungeon Crawl is very good, and I have actually managed to beat ADoM once. There's enough challenge in both to occupy one for weeks, months or years.
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June 30th, 2005, 07:49 PM
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Sergeant
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Join Date: Dec 2004
Location: North Carolina, USA
Posts: 276
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Gauging interest in a Dominions Roguelike...
Will you make it possible to use graphic tiles instead of ASCII symbols? The graphic tiles with Angband made it much more appealing to play. Even the most rudimentary pictures are much better than commas and ampersands.
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June 30th, 2005, 07:56 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
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Re: Gauging interest in a Dominions Roguelike...
Heh... yeah, I hope to get around to putting in graphics eventually; I have a framework for it set up but no drawing code. Probably I'll use David Gervais' tiles, just because they're of such high quality... 
__________________
The Ed draws near! What dost thou deaux?
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June 30th, 2005, 11:45 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Gauging interest in a Dominions Roguelike...
Ewww. Except that it's bloody difficult to look up a graphic tile to see what something is, which is one reason many of us Angbanders prefer the ascii characters - a red 'U' signifies danger far better than an ugly red blob of pixels 
__________________
Wormwood and wine, and the bitter taste of ashes.
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July 1st, 2005, 12:50 AM
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Sergeant
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Join Date: Dec 2004
Location: North Carolina, USA
Posts: 276
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Gauging interest in a Dominions Roguelike...
You still have the same keyboard commands that let you examine a particular spot and identify what's there. If you are talking about looking up a tile in some table, I have never done that. Once you identify a tile a few times, you remember what it is, just as you would with the ASCII. It's been a long time, but I remember more problems with subtle ASCII differences that meant huge differences in the monster's difficulty.
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July 1st, 2005, 12:59 AM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: Gauging interest in a Dominions Roguelike...
Quote:
Cainehill said:
Ewww. Except that it's bloody difficult to look up a graphic tile to see what something is, which is one reason many of us Angbanders prefer the ascii characters - a red 'U' signifies danger far better than an ugly red blob of pixels
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I second that, true roguelike players use ASCII. 
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