|
|
|
|
|
June 30th, 2005, 03:07 PM
|
Private
|
|
Join Date: Jun 2005
Posts: 39
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Light Bulb just went on. How magic works? (Newbie)
Please tell me if I have this right:
A) A spells school of magic (for instance a lvl 2 Enchantment) is not the Level of Magic skill you need. The Spell itself might say Fire 1 & Death 1, and thats the skill required to cast it.
B) A magic user with skill fire 3 could cast a spell that required fire skill six by using 3 gems to cast it.
C) A magic user could cast a spell that required fire skill 6 if he/she were only fire skill 2 by either have a magic item that boosted his/her skill OR by casting a boosting spell OR by being empowered to a higher skill level.
D) This is a question based on if all the above is right. Could a skill lvl fire 1 mage have an item to boost to skill 2, use a spell boost (now skill 3 for the battle), and then use 3 gems to cast a skill 6 spell?
|
June 30th, 2005, 03:29 PM
|
First Lieutenant
|
|
Join Date: Sep 2004
Posts: 753
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Light Bulb just went on. How magic works? (New
D.) Yes. But only if the spell had >=199 Fatigue. If it is more than that, the spell will not be cast or you must use more gems in order to lower the fatigue level below 199 to cast it.
The AI will not cast things spells based on the fatigue system that will cripple or potentially kill them. So a hardline number of 199 Fatigue (after all gems) is adhered to.
So if your 6Path spell has a fatigue cost of 100, then you could cast the spell in the manner you described. If it has a 200 or 300 Fatigue, it will not be cast without more gems to fuel it (and that you cannot use because of the gem booster system).
|
June 30th, 2005, 03:33 PM
|
First Lieutenant
|
|
Join Date: Sep 2004
Posts: 753
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Light Bulb just went on. How magic works? (New
Also one other note, the reduction of fatigue for spells based on higher than needed path only goes off ot the Primary (or first) path of a spell.
So if you were trying to reduce your fatigue for casting a spell like Gaia's Blessing (6N2E) you would need 7 nature, but having more earth than required would not do anything at all (other than allow you to cast the spell).
|
June 30th, 2005, 04:02 PM
|
Second Lieutenant
|
|
Join Date: Feb 2004
Posts: 529
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Light Bulb just went on. How magic works? (New
I thought you could only raise your skill a maximum of 1 level by using 1 gem, and the rest simply lowers fatigue.
|
June 30th, 2005, 04:13 PM
|
|
Lieutenant General
|
|
Join Date: Sep 2003
Location: Hyvinkää, Finland
Posts: 2,703
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Light Bulb just went on. How magic works? (New
Quote:
ioticus said:
I thought you could only raise your skill a maximum of 1 level by using 1 gem, and the rest simply lowers fatigue.
|
That's the way it goes.
__________________
"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
|
June 30th, 2005, 04:23 PM
|
Private
|
|
Join Date: Jun 2005
Posts: 39
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Light Bulb just went on. How magic works? (New
Quote:
ioticus said:
I thought you could only raise your skill a maximum of 1 level by using 1 gem, and the rest simply lowers fatigue.
|
Quoting ioticus, but thank you Zen.
ioticus, I thought the same thing. I kept thinking that the magic users available were just so weak and empowering them so expensive. But now understanding the system better I can see how to use the higher key spells once you have them. Its just a matter of preparation and ecomony.
|
June 30th, 2005, 04:27 PM
|
|
Second Lieutenant
|
|
Join Date: Oct 2004
Location: Sacramento, CA
Posts: 436
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Light Bulb just went on. How magic works? (New
Also, as a note on skill boosting. I believe if you try to raise a skill with an item, you can't use the same item twice to boost it by 2. So, if you have a 2N mage who forges 2 Thistle Maces (which boost Nature Magic by 1), if he equips them both he still only get's 1 boost to Nature, not 2.
|
June 30th, 2005, 04:38 PM
|
Sergeant
|
|
Join Date: May 2004
Posts: 338
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Light Bulb just went on. How magic works? (New
Quote:
Shmonk said:
Also, as a note on skill boosting. I believe if you try to raise a skill with an item, you can't use the same item twice to boost it by 2. So, if you have a 2N mage who forges 2 Thistle Maces (which boost Nature Magic by 1), if he equips them both he still only get's 1 boost to Nature, not 2.
|
Unless there is another item between them. Unfixed bug at the moment.
|
June 30th, 2005, 04:41 PM
|
|
Second Lieutenant
|
|
Join Date: Oct 2004
Location: Sacramento, CA
Posts: 436
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Light Bulb just went on. How magic works? (New
Oh, thought it was a "feature". hehehe So a Nataraja with it's 4 hands can equip 2 Maces, and as long as they are not next to each other, they will boost N by 2? Didn't know that, thanks!
|
June 30th, 2005, 04:53 PM
|
|
Lieutenant Colonel
|
|
Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
Thanked 8 Times in 2 Posts
|
|
Re: Light Bulb just went on. How magic works? (New
I wonder if that means a four handed creature with 4 misc. slots could equip the giant two handed tree that gives 2N (forgot its name) as well as a thistle mace, and two seperated moonvine braceletes for a total of +5N, anyone knows?
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|