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July 2nd, 2005, 06:21 AM
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Corporal
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Join Date: Jun 2002
Location: Germany
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Re: What Is The Status Of The Star Wars Mod?
Hi Inti!
Hey let me at first congratulate about being out of hospital. I hope you really regenerate fast and completely. We have all missed you!
Now for "business"
Do you have thought about installing the Imperial Gunboat,Missileboat, Lambda Shuttle and Scimitar Bomber as "shuttles", like the Shuttle class in Star Trek Mod?
They could serve as "warpcapable" vessels replacing the Drone class, as i do not remember any drones in the sense SE IV stock uses them in Star Wars ( okay there are the droid-capsules as used on Hoth ).
The motto could be : stronger than fighters, faster than capital ships or something like that .
One has to think about something adequate for the rebels then, but perhaps they could be allowed to have their fighters go warp instead.
Will you make something out of the New Jedi Order Timeline too? As the Yuuzhang Vong might be a really tough one enemy to all others in the SW universe.....
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Number One! Red Alert, shields up and please escort Ensign Crusher to airlock 21, without a spacesuit!
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July 2nd, 2005, 04:40 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: What Is The Status Of The Star Wars Mod?
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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July 2nd, 2005, 06:53 PM
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Corporal
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Join Date: Aug 2002
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Re: What Is The Status Of The Star Wars Mod?
Very nice Avenger!
Hm, about the shuttle thing, in the Star-Trek MOD, the shuttles act like fighters. To really get a warp capable one, you'd have to use a lambda shuttle as the portrait for, say, an Escort or frigate. (*hopes fighters can use warp points in SEV*)
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July 3rd, 2005, 06:35 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: What Is The Status Of The Star Wars Mod?
Good point about the shuttles. Will address at some point.
Star Wars Set A work in progress.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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July 3rd, 2005, 07:01 AM
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Major General
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Join Date: Jan 2005
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Re: What Is The Status Of The Star Wars Mod?
IIRC (don't know if this is still a feature), you can create your own vehicle types in SEV. You can make non-warp-capable Ships, warp-capable Fighters, Bases that can be carried as cargo etc. That would be ideal for sci-fi mods like the SW and ST Mods.
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O'Neill: I have something I want to confess you. The name's not Kirk. It's Skywalker. Luke Skywalker.
-Stargate SG1
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July 3rd, 2005, 10:57 PM
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Corporal
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Join Date: Jun 2002
Location: wash state
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Re: What Is The Status Of The Star Wars Mod?
Frankly if you tell me your also making a AI for your mod, you could draw the pics with a crayon and id still love it. Please please make a AI with this set omg. Id do it myself to use with another SW mod i have but my skills are lacking!
__________________
i came i saw.....i forgot where i put my sandwich
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July 4th, 2005, 12:26 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: What Is The Status Of The Star Wars Mod?
You would have to ask Intimidator about the AI for the star wars mod.
The Imperial ship set, once completed, will have stock Gold AI included.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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July 4th, 2005, 04:41 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Re: What Is The Status Of The Star Wars Mod?
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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July 8th, 2005, 07:37 PM
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First Lieutenant
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Join Date: Feb 2004
Location: The Netherlands
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Re: What Is The Status Of The Star Wars Mod?
I wish I was able to make an AI , just created some mod when I was in the hospital...
Its not perfect but really fun for multiplayer. (played 3 games already)
But still need canon Star Wars map, with this mod. (have some unique ruine traits, for some induvidual planets.
So TO ALL PEOPLE still in possesion of that old map , please send it to me ???????????? (PLEASE PLEASE PLEASE)
Inti
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July 9th, 2005, 03:47 PM
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Corporal
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Re: What Is The Status Of The Star Wars Mod?
Äh!
Inti what do you mean exactly by canon star wars map?
I do have one map from the revised core rulebook of the d20 star wars roleplaying game. This one is really neat. I use it to produce a map for SE IV. That one i can send you!
Btw how do you want to design the map?
I mean if you take a look at the star wars galaxy it is difficult inho to reproduce that in SEIv with one star per sector map, because the planets in those sectors are not orbiting the same sun but each has it´s own system.....
I thought a big deal about that and came up with the idea of creating a map where all ( or at least what i take for all) planets of a sector, which is shown by that map of mine, do have a star for their own. That makes of cause such devices as solar generators and thelike much more efficient, but i think i have a more accurate picture of the star wars galaxy. I named the warppoints after the trade lines, so eg.ermillian trade spine, going somewhere from the outer rim through bespin sector to the core worlds.....
So whats your idea abou that map?
Heretic aka annika
__________________
Number One! Red Alert, shields up and please escort Ensign Crusher to airlock 21, without a spacesuit!
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