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FJ_MD said:
Is this of any help? if yes I can post all the other!
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Davide, good find!
This is something we might have to weigh in when we get to start making the actual scenarios I think.
"Tank unfriendly ground", be it swamp, mud or mountainous areas, is possible to do but it also becomes infantry unfriendly making infantry movement slow - one hex/turn.
I would suggest that battles taking place in tank-no-go areas are fixed as much as possible through scenario design rather than map design - this for reasons of playability and player interest.