.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #11  
Old September 9th, 2001, 10:52 PM

Captin Captin is offline
Corporal
 
Join Date: Aug 2001
Location: Wisconsin
Posts: 54
Thanks: 0
Thanked 0 Times in 0 Posts
Captin is on a distinguished road
Default Re: Game 3 Questions

I landed 60 Troops and they are still rioting?
__________________
Captin
Reply With Quote
  #12  
Old September 9th, 2001, 11:16 PM

disabled disabled is offline
BANNED USER
 
Join Date: Jul 2000
Posts: 901
Thanks: 0
Thanked 0 Times in 0 Posts
disabled is on a distinguished road
Default Re: Game 3 Questions

Here is my little opinion...

1.) To keep the AI from colonizing, station ships at the warp points. Blow the suckers up before they get in the door. If they sneak by, have a detachment ready to take out the colony before they take hold. I reccommend building colony ships ASAP and a few escorts.

2.) Dunno, I typically park-n-forget my sentry ships.

3.) Keep an eye on traffic, take an escort and park it in orbit of something in the system. If a ship isn't moving, then it isn't using supplies. Make sure supplies do not drop below 50%.

4.) Typical! It is a constant problem! Research biological weapons FAST and deploy them against the AI just as fast. Hit thier homeworld and any colonies of the same atmosphere witin the first 25 turns. The rest of the is clean up.

------------------
HADRIAN T. AVENTINE
admin@spaceempires.org
Administrator | SpaceEmpires.org
Reply With Quote
  #13  
Old September 10th, 2001, 12:35 AM
Puke's Avatar

Puke Puke is offline
Lieutenant General
 
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
Puke is on a distinguished road
Default Re: Game 3 Questions

quote:
Originally posted by Captin:
I landed 60 Troops and they are still rioting?


happyness from troops builds up over time. after a couple turns they should stop. 60 is a pretty decent number, i landed about 150 troops once and the happyness level went from angry straight to jubilant. less troops just take more time, and if they have been rioting for a long time, i think it might take longer to undo.

------------------
"...the green, sticky spawn of the stars"
(with apologies to H.P.L.)
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
Reply With Quote
  #14  
Old September 10th, 2001, 12:49 AM

Baron Munchausen Baron Munchausen is offline
General
 
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
Baron Munchausen is on a distinguished road
Default Re: Game 3 Questions

There is a maximum change per turn limit, you know. It's set in the happiness.txt file and I think it's 20 percent for all types. If they had been rioting for a long time they might be well over 100 percent 'unhappiness' and it would take several turns to neutralize this. I'm not sure how high it can go, or now it decides that rioting has progressed far enough to cause a full rebellion.

BTW, one way to make the 'bloodthirsty' happines type useable is to make troops more effective at increasing happiness. Rationale would be that troops inspire 'patriotic' feelings. Then, the happiness hit from treaties other than war can be controlled by having at least a few troops on all your planets.

[This message has been edited by Baron Munchausen (edited 09 September 2001).]
Reply With Quote
  #15  
Old September 10th, 2001, 10:57 AM
dogscoff's Avatar

dogscoff dogscoff is offline
General
 
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
dogscoff is on a distinguished road
Default Re: Game 3 Questions

QUOTE:
1. How do I keep other AI from Colonizing Planets in my system
/QUOTE

If you want to do this without losing yoru frindly treaties, I suggest allowing them to colonise your space, and then buying the colonies from them using planets you don't need. It's usually quite easy to gt AIs to trade planets. This is a handy way of getting alien populations as well.

------------------
SE4 Code:
L GdY $ Fr- C- Sd T!+ Sf-- Tcp-- A% M>M+ MpD! RV Pw Fq+ Nd- Rp+ G-
/SE4 Code
Work out your code at http://www.sandman43.fsnet.co.uk/se4main.htm
Reply With Quote
  #16  
Old September 10th, 2001, 02:27 PM

CW CW is offline
Second Lieutenant
 
Join Date: Jun 2001
Location: Australia
Posts: 409
Thanks: 0
Thanked 0 Times in 0 Posts
CW is on a distinguished road
Default Re: Game 3 Questions

Hehe! Last time I saw a riot on my newly taken planet, I turned around the recently-departed attack fleet with planet-glassing equipment and dropped a homeworlds-conquering-strength army on it... the local people became so happy!
__________________
A propeller is just a big fan in front of the plane designed to keep the pilot cool. Want prove? Stop the prop and watch the pilot break out in a heavy sweat!
Reply With Quote
  #17  
Old September 10th, 2001, 03:35 PM

Captin Captin is offline
Corporal
 
Join Date: Aug 2001
Location: Wisconsin
Posts: 54
Thanks: 0
Thanked 0 Times in 0 Posts
Captin is on a distinguished road
Default Re: Game 3 Questions

Thx again guys.

First of all I picked "Neutral" as a race, and it's biting me in the *** now.

2nd, I have 22 rioting planets in 6 systems, with 2 AI declaring war on me, of which I share systems with both.

So I managed to get a UPC in each after the fact.

Game Plan:
1. Glass over every enemy planet in sight of the 2 I am war with.
2. Consolidate my borders
3. Make the rounds with a troop transport.
4. Make nice with everyone for awhile
__________________
Captin
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:47 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.