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				July 28th, 2005, 01:34 AM
			
			
			
		  
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				Bug in demo, fighting one handed.
	
			 
             
			
		
		
		
		I was playing the demo tutorial 3, and one of my ships took a few turns to board and capture a French ship.  It took many shots from short range, as a result of this all but 2 of its cannons were knocked out.  I was pleasently suprised by this because it never happened to me before in an age of sail game.  So I thought, ok.  I can only fire on one side effectively, fighing with one hand behind my back. 
   
   I ran into cofusion when I checked my Ship enterface.  I got conflicting reports on the statis of my cannons. The crew report showed the starboard side was out.  The attachment was taken a few turns later after I lost all cannons on that side: 
 
And the other ships enterfaces indicated the port side was out.  After playing I saw that it was the port side that was working.  Because one turn I moved to fire to starboard, it looked like it should from the crew interface, I had crew assigned to it.  But after I moved it couldn't fire port.  Bottom line if  I just went by the crew alocation interface, I would have all my gun crews on the starboard side twidleing there thumbs, and my cannons unmaned. 
  Not a big deal now that I know. 
 
Anyway have been enjoying the demo, I was curious about how a age of sail game would play in a turn base game.  Lots of good strategy. 
		
	
		
		
			
		
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				July 28th, 2005, 01:44 AM
			
			
			
		  
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				Re: Bug in demo, fighting one handed.
			 
             
			
		
		
		
		second attachment to compare. 
the other ship interfaces besides the crew, all indicated the port cannons were disabled. 
		
	
		
		
			
		
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				July 28th, 2005, 05:01 AM
			
			
			
		  
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				Colonel 
				
				
				
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				Re: Bug in demo, fighting one handed.
			 
             
			
		
		
		
		Oh, now it makes sense why my batteries and undermanned ships fared poorly ! 
From what you said and showed, it looks like the crew allocation panel get the sides inverted ... and like you I allocated crew on this crew interface !!
 
Andrew : the bug can be easily fixed by just interverting he labels on the crew tab, but in fact it's painful to have to think every time about "where is port/starboard" ? It's easy in the gun panel because you see graphically where the sides are : if the crew and damage panels were also layed out like this, something like this (for crew panel) :
 
---------- Idle    : xxx 
Port batt : xxxx     Starboard batt : xxx 
---------- Sailing  : xxx 
----------  Boarding : xxx
 
, it would be better    
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				July 30th, 2005, 09:09 PM
			
			
			
		  
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				Re: Bug in demo, fighting one handed.
			 
             
			
		
		
		
		Moondoggi: 
 
OK – Im trying to get this straight so I can recreate it, and then fix it.  As PDF has noted – it will be a relatively easy fix – its just a switcheroo.  But, as the author of the switcheroo in question – I don’t want to change it into a double switcheroo.  OK, switcheroo is just a fun word, so Im  going  to say it a few more times: switcheroo switcheroo switcheroo switcheroo 
 
Where was I… 
 
OK – It sounds like the error is in the Damage Info Panel (attachment #2) and not in the crew allocation page. Right?   
 
Its going on the list! 
		
	
		
		
		
		
		
		
			
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				August 1st, 2005, 07:33 PM
			
			
			
		  
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				Re: Bug in demo, fighting one handed.
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Andrew Lonon said: 
OK – It sounds like the error is in the Damage Info Panel (attachment #2) and not in the crew allocation page. Right?   
			
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 Wrong, I just checked it out again from a save.  And the ship/damage info is correct, as is the cannon interface.  The Crew alocation is wrong, and just noticed the captain interface is wrong too.   
attached is a save file from the demo.  The ship in question is the Lance.  
		
	
		
		
			
		
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				August 5th, 2005, 05:42 PM
			
			
			
		  
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				Second Lieutenant 
				
				
				
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				Re: Bug in demo, fighting one handed.
			 
             
			
		
		
		
		Moondoggi: 
 
Thanks for the attachment and the diligence.  I will get it right one of these days. <G> 
		
	
		
		
		
		
		
		
			
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