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  #11  
Old August 17th, 2005, 07:51 PM

scJazz scJazz is offline
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Default Re: A helo / atgm bug

OK so I found the thread right on the main page! Silly me for using the search feature!

Attached is a scenario US vs RUS. A pair of Apaches for US and a BDRM platoon for RUS. Fairly wide open terrain. Also attached is a save from right after the bug occured. I tried several times last night and will try several more tonight to get a consistently repeatable bug. No joy. I did get the bug to occur 3 times though. Details follow...

1) Human vs Human Setup
2) Russian Units were never fired or moved by Human player.
3) Bug did occur at 1550m, 1550m, 1600m
4) Bug did not occur in tests beyond 2000m
5) Firing unit was B0 Apache in all tests
6) Best results seemed to be when Apache and a BRDM both saw each other during the turn???

A rough description of the repeats would go like this...
1) Advanced Apache until it sighted a BRDM
2) Pressed End Turn
3) Pressed End Turn for Russian
4) Selected Apache and took a shot
5) Took OpFire from the target before the ATGM launch
Attached Files
File Type: zip 374265-ATGM Test.zip (112.9 KB, 269 views)
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  #12  
Old August 25th, 2005, 12:42 PM

scJazz scJazz is offline
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Default Repeatable Example of ATGM Bug

I've attached a save game & scenario that has a repeatable example of the ATGM Bug referred to in this and other threads.

Details
1) Open game
2) Start US Turn 1
3) Advance US unit B0 to 44,35
4) Increase altitude to high
5) Move back one hex to 43,35
6) Take OpFire from all 3 USSR BMPs
7) Turn around and sight all 3 USSR BMPs
8) End Turn US 1
9) Start Turn USSR 1
10) Check sight of all 3 BMPs to see if they all still have view on Apache B0. They do.
11) End Turn USSR 1
12) Start Turn US 2
13) Select B0 and fire on southern BMP
Bug occurs 3 out of 4 tests

The saved game that is attached is from the end of USSR Turn 1 Step 11.

Good Luck
Jazz
Attached Files
File Type: zip 375590-ATGM Bug.zip (112.6 KB, 248 views)
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  #13  
Old August 25th, 2005, 05:30 PM
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Mobhack Mobhack is offline
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Default Re: Repeatable Example of ATGM Bug

I think I have fixed this buglet already - will try to remeber to test against this scenario as a check though.

Cheers
Andy
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