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August 31st, 2005, 03:51 PM
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Captain
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Join Date: Jul 2005
Location: London (Great Britain)
Posts: 838
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Thanked 144 Times in 87 Posts
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My mod is a little stuck, please help.
I have recently hit upon the idea of creating armoured infantry in the game as a sort of terror weapon (when I say armoured inf I mean troops in armoured suits like those used in warhammer 40000 etc). I can however not use the SHP I created with these units set up as infantry so I have to use them instead as tanks of a sort and that is troublesome so I was wondering if this could be got around so that they behave like infantry and are classified as such but are harder to kill (no lmg or small weapons deaths etc).
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"Wir Deutschen sollten die Wahrheit auch dann ertragen lernen, wenn sie für uns günstig ist."
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August 31st, 2005, 03:52 PM
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Captain
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Join Date: Jul 2005
Location: London (Great Britain)
Posts: 838
Thanks: 200
Thanked 144 Times in 87 Posts
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Re: My mod is a little stuck, please help.
Any and all help will be appreciated and thanks in advance.
By the way this game rocks!
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"Wir Deutschen sollten die Wahrheit auch dann ertragen lernen, wenn sie für uns günstig ist."
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August 31st, 2005, 10:19 PM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
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Re: My mod is a little stuck, please help.
the "armoured infantry" idea is completely outside the game design parameters. Some SF guys are using helicopter types as "mechs/starship trooper" type grunts. (As in starship trooper the book, not the Hollywood dross film
Cheers
Andy
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September 1st, 2005, 02:52 AM
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Sergeant
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Join Date: Jun 2005
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Re: My mod is a little stuck, please help.
Use Bike class units, you get to use your own graphic for that. Don't forget to either Find out which Default is leg movement, or give them A/T wheeled class.
There are two ways of creating their more surviablity. 1 is give the units an armour value (You can do that with bikes), or make the unit have more men. Say 5 men =1 guy in power armour.
I started with the X=1 man system, and it sort of worked. I really should head back and experiment with AV's for my 40K mod.
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September 2nd, 2005, 08:05 AM
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Captain
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Join Date: Jul 2005
Location: London (Great Britain)
Posts: 838
Thanks: 200
Thanked 144 Times in 87 Posts
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Re: My mod is a little stuck, please help.
Ok I have set the unit up as you said and armoured the troops as well. How do I make it possible for one of the three mech soldiers in a squad to disaapear as regular infantry do when they are killed?
__________________
"Wir Deutschen sollten die Wahrheit auch dann ertragen lernen, wenn sie für uns günstig ist."
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September 2nd, 2005, 08:06 AM
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Captain
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Join Date: Jul 2005
Location: London (Great Britain)
Posts: 838
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Thanked 144 Times in 87 Posts
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Re: My mod is a little stuck, please help.
Better yet how do I stop small arms like AK,MG etc from killing the mech troops,what do i need to change in order to make that possible?
__________________
"Wir Deutschen sollten die Wahrheit auch dann ertragen lernen, wenn sie für uns günstig ist."
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September 2nd, 2005, 05:50 PM
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Sergeant
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Join Date: Jun 2005
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Re: My mod is a little stuck, please help.
The armour value. Give it something small like one or two..
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September 2nd, 2005, 07:31 PM
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Captain
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Join Date: Jul 2005
Location: London (Great Britain)
Posts: 838
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Thanked 144 Times in 87 Posts
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Re: My mod is a little stuck, please help.
This does not work unfortunatley.
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"Wir Deutschen sollten die Wahrheit auch dann ertragen lernen, wenn sie für uns günstig ist."
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September 2nd, 2005, 09:32 PM
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Sergeant
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Join Date: Jun 2005
Posts: 358
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Re: My mod is a little stuck, please help.
Should do.. unless the game desnigers have altered the code again...
You are doing it with Motorbike classes?
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September 4th, 2005, 04:57 PM
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Captain
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Join Date: Jul 2005
Location: London (Great Britain)
Posts: 838
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Thanked 144 Times in 87 Posts
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Re: My mod is a little stuck, please help.
yep I am working with motorbike classes
__________________
"Wir Deutschen sollten die Wahrheit auch dann ertragen lernen, wenn sie für uns günstig ist."
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