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  #41  
Old September 6th, 2005, 01:54 AM

CUnknown CUnknown is offline
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Default Re: Invisible Swarm IV

Hi, I'm back.

I looked over the changes made in the New Complete Balance Mod, and I like it a lot, for the most part. I'm still not a huge fan of the item changes, but it does seem a lot better than the items in vanilla overall.

So, I think we'll just use that one mod, The Complete Balance Mod v4.0.

As far as map and everything, I'm thinking maybe Orania? So we can play with everyone who wants in. I guess I'm typically more of a small map kind of guy, but with the changes to hoard items, playing on a large map doesn't sound so bad.

So, here goes:

Mods: Complete Balance 4.0
Map: Orania
Research: Difficult
Independents: strength 5
Site Frequency: 45
Richness: normal
HoF: 15
Scoregraphs off

Victory Conditions: Orania starts with 15 victory points already on the map. I think I'm going to add the condition that every capital is worth a victory point, then require that the winner take 21 of the 30 points on the map (if we have 15 players, say). If we had 12 players, the victory condition would be 18 of the 27 points on the map, I suppose.

Basically, I want Victory Points to be something people are thinking about, but not something that decides the game prematurely. If you get 11 of 15 map victory points, then also 10 of 15 capitals, I think you deserve to win.

Any comments, suggestions, complaints?

I still don't know which faction I'm going to take. Pasha can have Ulm, I'm sick of losing with them!

Oh, host schedule. I like 24-hour quickhost for at least the first 30 turns. Later on, or at request, we can make it slower.
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  #42  
Old September 6th, 2005, 07:58 AM
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Boron Boron is offline
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Default Re: Invisible Swarm IV

If we stick with Orania i drop out. If we take a smaller map (maximum would be Cradle) i claim Atlantis .
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  #43  
Old September 6th, 2005, 08:21 AM

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Default Re: Invisible Swarm IV

I would also insist on a smaller map; Pasha's hosting another game, so there should be enough places to go around even if this is limited to 7-10 or so. Thus, I'd rather we use Parganos or Loemendor or some such. I like your thinking on the victory points, though!
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  #44  
Old September 6th, 2005, 08:43 AM
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PashaDawg PashaDawg is offline
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Default Re: Invisible Swarm IV

I am going to listen to the little voice in my head urging moderation and drop out of this game. Good luck with the game. I will be watching from the peanut gallery to see if Jurri gets squished.
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  #45  
Old September 6th, 2005, 12:59 PM

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Default Re: Invisible Swarm IV

I'm in as Pangaea again. I guess I'm a glutton for pain I'd also prefer a smaller map, but will go with what everyone decides.
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  #46  
Old September 7th, 2005, 12:20 PM

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Default Re: Invisible Swarm IV

I think I'll go with Ulm, then, since neither Pasha nor CU want it. I wonder where comes this newfound popularity for 'em.
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  #47  
Old September 7th, 2005, 12:46 PM
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Default Re: Invisible Swarm IV

Hello:

I see that only I can edit the first post. So, I tried to remove the chaff. Some old Swarm players never expressed interest, and I removed myself and Dragonfire11 (who told me by email that he would drop out).

I can certainly update the first post if y'all want me to. Or, you could start a special new thread so that you would have complete power.

Pasha
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  #48  
Old September 7th, 2005, 02:20 PM
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Default Re: Invisible Swarm IV


So, is the map going to be Orania with the VPs then? And a projected start date?
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  #49  
Old September 7th, 2005, 06:02 PM

CUnknown CUnknown is offline
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Default Re: Invisible Swarm IV

Um..no, the map will be one of those other ones, but also with victory points, because it sounds cool.

Projected start date is a few days after whenever I get motivated to get the server up?

I think I will start a new thread like Pasha suggests, just so I can edit the title.

So, the players so far are:

me as Ctis or Vanheim I guess? Maybe Man?
Jurri as Ulm (damn those 8 gold infantry look sweet, don't they?).
Boron as Ermor.
Whollaborg as Marignon.
Yellow Cactus as whoever (I'll go ahead and reserve Mictlan for him).
Jeffr - Claimed PAN .
The Panther - claimed JOTUNHEIM .
Arkas - claimed ABYSIA .
Yorgl - Claimed ARCO .
Turin - no nation claimed
Rev. Zombie - no nation claimed
Cainehill - every nation claimed pretty much...
Ed Kolis - Ctis

So, that's 14 players. That's too many. Does anyone want to use this opportunity to back out, or should I pick people at random? Or maybe we can just have a super-slugfest, BWHAHA!!!
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  #50  
Old September 7th, 2005, 06:07 PM
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Default Re: Invisible Swarm IV

I don't care... just as long as a game starts soon
We could always split into two games again...
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